opengl: Add texture animation.
This commit is contained in:
@@ -91,6 +91,22 @@ is
|
||||
|
||||
|
||||
|
||||
overriding
|
||||
procedure animate (Self : in out Item)
|
||||
is
|
||||
use type texture_Set.Animation_view;
|
||||
begin
|
||||
if Self.Face.Animation = null
|
||||
then
|
||||
return;
|
||||
end if;
|
||||
|
||||
texture_Set.animate (Self.Face.Animation.all,
|
||||
Self.Face.texture_Applies);
|
||||
end animate;
|
||||
|
||||
|
||||
|
||||
---------------------
|
||||
--- openGL Geometries
|
||||
--
|
||||
|
||||
@@ -15,9 +15,10 @@ is
|
||||
type Face is
|
||||
record
|
||||
Fades : texture_Set.fade_Levels (texture_Set.texture_Id) := [others => 0.0];
|
||||
texture_Applies : texture_Set.texture_Apply_array := [others => True];
|
||||
Textures : openGL.asset_Names (1 .. Positive (texture_Set.texture_Id'Last)) := [others => null_Asset]; -- The textures to be applied to the hex.
|
||||
texture_Count : Natural := 0;
|
||||
texture_Count : Natural := 0;
|
||||
texture_Applies : texture_Set.texture_Apply_array := [others => True];
|
||||
Animation : texture_Set.Animation_view;
|
||||
end record;
|
||||
|
||||
|
||||
@@ -43,17 +44,17 @@ is
|
||||
--
|
||||
|
||||
overriding
|
||||
function Fade (Self : in Item; Which : in texture_Set.texture_Id) return texture_Set.fade_Level;
|
||||
function Fade (Self : in Item; Which : in texture_Set.texture_Id) return texture_Set.fade_Level;
|
||||
|
||||
overriding
|
||||
procedure Fade_is (Self : in out Item; Which : in texture_Set.texture_Id;
|
||||
Now : in texture_Set.fade_Level);
|
||||
procedure Fade_is (Self : in out Item; Which : in texture_Set.texture_Id;
|
||||
Now : in texture_Set.fade_Level);
|
||||
|
||||
procedure Texture_is (Self : in out Item; Which : in texture_Set.texture_Id;
|
||||
Now : in asset_Name);
|
||||
procedure Texture_is (Self : in out Item; Which : in texture_Set.texture_Id;
|
||||
Now : in asset_Name);
|
||||
|
||||
overriding
|
||||
function texture_Count (Self : in Item) return Natural;
|
||||
function texture_Count (Self : in Item) return Natural;
|
||||
|
||||
|
||||
overriding
|
||||
@@ -63,6 +64,10 @@ is
|
||||
procedure texture_Applied_is (Self : in out Item; Which : in texture_Set.texture_Id;
|
||||
Now : in Boolean);
|
||||
|
||||
overriding
|
||||
procedure animate (Self : in out Item);
|
||||
|
||||
|
||||
|
||||
private
|
||||
|
||||
|
||||
@@ -90,6 +90,25 @@ is
|
||||
|
||||
|
||||
|
||||
overriding
|
||||
procedure animate (Self : in out Item)
|
||||
is
|
||||
use type texture_Set.Animation_view;
|
||||
begin
|
||||
if Self.Face.Animation = null
|
||||
then
|
||||
return;
|
||||
end if;
|
||||
|
||||
texture_Set.animate (Self.Face.Animation.all,
|
||||
Self.Face.texture_Applies);
|
||||
end animate;
|
||||
|
||||
|
||||
|
||||
---------------------
|
||||
--- openGL Geometries
|
||||
--
|
||||
|
||||
overriding
|
||||
function to_GL_Geometries (Self : access Item; Textures : access Texture.name_Map_of_texture'Class;
|
||||
|
||||
@@ -18,6 +18,7 @@ is
|
||||
Textures : openGL.asset_Names (1 .. Positive (texture_Set.texture_Id'Last)) := [others => null_Asset]; -- The textures to be applied to the hex.
|
||||
texture_Count : Natural := 0;
|
||||
texture_Applies : texture_Set.texture_Apply_array := [others => True];
|
||||
Animation : texture_Set.Animation_view;
|
||||
end record;
|
||||
|
||||
|
||||
@@ -42,17 +43,17 @@ is
|
||||
--
|
||||
|
||||
overriding
|
||||
function Fade (Self : in Item; Which : in texture_Set.texture_Id) return texture_Set.fade_Level;
|
||||
function Fade (Self : in Item; Which : in texture_Set.texture_Id) return texture_Set.fade_Level;
|
||||
|
||||
overriding
|
||||
procedure Fade_is (Self : in out Item; Which : in texture_Set.texture_Id;
|
||||
Now : in texture_Set.fade_Level);
|
||||
procedure Fade_is (Self : in out Item; Which : in texture_Set.texture_Id;
|
||||
Now : in texture_Set.fade_Level);
|
||||
|
||||
procedure Texture_is (Self : in out Item; Which : in texture_Set.texture_Id;
|
||||
Now : in asset_Name);
|
||||
procedure Texture_is (Self : in out Item; Which : in texture_Set.texture_Id;
|
||||
Now : in asset_Name);
|
||||
|
||||
overriding
|
||||
function texture_Count (Self : in Item) return Natural;
|
||||
function texture_Count (Self : in Item) return Natural;
|
||||
|
||||
|
||||
overriding
|
||||
@@ -62,6 +63,10 @@ is
|
||||
procedure texture_Applied_is (Self : in out Item; Which : in texture_Set.texture_Id;
|
||||
Now : in Boolean);
|
||||
|
||||
overriding
|
||||
procedure animate (Self : in out Item);
|
||||
|
||||
|
||||
|
||||
private
|
||||
|
||||
|
||||
@@ -1,7 +1,9 @@
|
||||
with
|
||||
openGL.Geometry.lit_textured,
|
||||
openGL.Primitive.indexed,
|
||||
openGL.Texture.Coordinates;
|
||||
openGL.Texture.Coordinates,
|
||||
|
||||
ada.Calendar;
|
||||
|
||||
|
||||
package body openGL.Model.polygon.lit_textured
|
||||
@@ -84,7 +86,7 @@ is
|
||||
|
||||
overriding
|
||||
procedure texture_Applied_is (Self : in out Item; Which : in texture_Set.texture_Id;
|
||||
Now : in Boolean)
|
||||
Now : in Boolean)
|
||||
is
|
||||
begin
|
||||
Self.Face.texture_Applies (Which) := Now;
|
||||
@@ -93,6 +95,21 @@ is
|
||||
|
||||
|
||||
|
||||
overriding
|
||||
procedure animate (Self : in out Item)
|
||||
is
|
||||
use type texture_Set.Animation_view;
|
||||
begin
|
||||
if Self.Face.Animation = null
|
||||
then
|
||||
return;
|
||||
end if;
|
||||
|
||||
texture_Set.animate (Self.Face.Animation.all,
|
||||
Self.Face.texture_Applies);
|
||||
end animate;
|
||||
|
||||
|
||||
|
||||
--------------------
|
||||
--- to_GL_Geometries
|
||||
@@ -160,27 +177,17 @@ is
|
||||
end new_Face;
|
||||
|
||||
|
||||
upper_Face : Geometry.lit_textured.view;
|
||||
the_Face : Geometry.lit_textured.view;
|
||||
|
||||
begin
|
||||
-- Upper Face
|
||||
-- Face
|
||||
--
|
||||
declare
|
||||
use openGL.Texture.Coordinates;
|
||||
|
||||
the_Vertices : Geometry.lit_textured.Vertex_array (1 .. the_Sites'Length + 1);
|
||||
Coords_and_Centroid : constant Coords_2D_and_Centroid := to_Coordinates (the_Sites);
|
||||
-- Centroid : Vector_2 := (0.0, 0.0);
|
||||
begin
|
||||
--- Calculate the centroid and min/max of x and y.
|
||||
--
|
||||
-- for i in the_Sites'Range
|
||||
-- loop
|
||||
-- Centroid := Centroid + the_Sites (i);
|
||||
-- end loop;
|
||||
--
|
||||
-- Centroid := Centroid / Real (the_Sites'Length);
|
||||
|
||||
for i in the_Sites'Range
|
||||
loop
|
||||
the_Vertices (Index_t (i)) := (Site => Vector_3 (the_Sites (i) & 0.0),
|
||||
@@ -196,10 +203,10 @@ is
|
||||
T => 0.5 * Self.Face.texture_Tiling),
|
||||
Shine => default_Shine);
|
||||
|
||||
upper_Face := new_Face (Vertices => the_Vertices);
|
||||
the_Face := new_Face (Vertices => the_Vertices);
|
||||
end;
|
||||
|
||||
return [1 => upper_Face.all'Access];
|
||||
return [1 => the_Face.all'Access];
|
||||
end to_GL_Geometries;
|
||||
|
||||
|
||||
|
||||
@@ -12,6 +12,11 @@ is
|
||||
type View is access all Item'Class;
|
||||
|
||||
|
||||
|
||||
--------
|
||||
--- Face
|
||||
--
|
||||
|
||||
type Face is
|
||||
record
|
||||
Fades : texture_Set.fade_Levels (texture_Set.texture_Id) := [others => 0.0];
|
||||
@@ -19,6 +24,7 @@ is
|
||||
texture_Count : Natural := 0;
|
||||
texture_Tiling : openGL.Real := 1.0; -- The number of times the texture should be wrapped.
|
||||
texture_Applies : texture_Set.texture_Apply_array := [others => True];
|
||||
Animation : texture_Set.Animation_view;
|
||||
end record;
|
||||
|
||||
|
||||
@@ -43,17 +49,17 @@ is
|
||||
--
|
||||
|
||||
overriding
|
||||
function Fade (Self : in Item; Which : in texture_Set.texture_Id) return texture_Set.fade_Level;
|
||||
function Fade (Self : in Item; Which : in texture_Set.texture_Id) return texture_Set.fade_Level;
|
||||
|
||||
overriding
|
||||
procedure Fade_is (Self : in out Item; Which : in texture_Set.texture_Id;
|
||||
Now : in texture_Set.fade_Level);
|
||||
procedure Fade_is (Self : in out Item; Which : in texture_Set.texture_Id;
|
||||
Now : in texture_Set.fade_Level);
|
||||
|
||||
procedure Texture_is (Self : in out Item; Which : in texture_Set.texture_Id;
|
||||
Now : in asset_Name);
|
||||
procedure Texture_is (Self : in out Item; Which : in texture_Set.texture_Id;
|
||||
Now : in asset_Name);
|
||||
|
||||
overriding
|
||||
function texture_Count (Self : in Item) return Natural;
|
||||
function texture_Count (Self : in Item) return Natural;
|
||||
|
||||
|
||||
overriding
|
||||
@@ -61,7 +67,11 @@ is
|
||||
|
||||
overriding
|
||||
procedure texture_Applied_is (Self : in out Item; Which : in texture_Set.texture_Id;
|
||||
Now : in Boolean);
|
||||
Now : in Boolean);
|
||||
|
||||
overriding
|
||||
procedure animate (Self : in out Item);
|
||||
|
||||
|
||||
|
||||
private
|
||||
@@ -74,4 +84,5 @@ private
|
||||
Face : lit_textured.Face;
|
||||
end record;
|
||||
|
||||
|
||||
end openGL.Model.polygon.lit_textured;
|
||||
|
||||
@@ -3,10 +3,6 @@ with
|
||||
openGL.texture_Set,
|
||||
openGL.Program;
|
||||
|
||||
-- limited
|
||||
-- with
|
||||
-- openGL.Model;
|
||||
|
||||
|
||||
private
|
||||
package openGL.Model.texturing
|
||||
|
||||
@@ -74,16 +74,18 @@ is
|
||||
-- Texturing
|
||||
--
|
||||
|
||||
function Fade (Self : in Item; Which : in texture_Set.texture_Id) return texture_Set.fade_Level;
|
||||
procedure Fade_is (Self : in out Item; Which : in texture_Set.texture_Id;
|
||||
Now : in texture_Set.fade_Level);
|
||||
function Fade (Self : in Item; Which : in texture_Set.texture_Id) return texture_Set.fade_Level;
|
||||
procedure Fade_is (Self : in out Item; Which : in texture_Set.texture_Id;
|
||||
Now : in texture_Set.fade_Level);
|
||||
|
||||
function texture_Count (Self : in Item) return Natural;
|
||||
function texture_Count (Self : in Item) return Natural;
|
||||
|
||||
function texture_Applied (Self : in Item; Which : in texture_Set.texture_Id) return Boolean;
|
||||
procedure texture_Applied_is (Self : in out Item; Which : in texture_Set.texture_Id;
|
||||
Now : in Boolean);
|
||||
|
||||
procedure animate (Self : in out Item) is null;
|
||||
|
||||
|
||||
|
||||
private
|
||||
|
||||
Reference in New Issue
Block a user