opengl: Add texture animation.
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@@ -1,7 +1,9 @@
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with
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openGL.Geometry.lit_textured,
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openGL.Primitive.indexed,
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openGL.Texture.Coordinates;
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openGL.Texture.Coordinates,
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ada.Calendar;
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package body openGL.Model.polygon.lit_textured
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@@ -84,7 +86,7 @@ is
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overriding
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procedure texture_Applied_is (Self : in out Item; Which : in texture_Set.texture_Id;
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Now : in Boolean)
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Now : in Boolean)
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is
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begin
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Self.Face.texture_Applies (Which) := Now;
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@@ -93,6 +95,21 @@ is
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overriding
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procedure animate (Self : in out Item)
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is
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use type texture_Set.Animation_view;
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begin
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if Self.Face.Animation = null
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then
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return;
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end if;
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texture_Set.animate (Self.Face.Animation.all,
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Self.Face.texture_Applies);
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end animate;
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--------------------
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--- to_GL_Geometries
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@@ -160,27 +177,17 @@ is
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end new_Face;
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upper_Face : Geometry.lit_textured.view;
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the_Face : Geometry.lit_textured.view;
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begin
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-- Upper Face
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-- Face
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--
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declare
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use openGL.Texture.Coordinates;
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the_Vertices : Geometry.lit_textured.Vertex_array (1 .. the_Sites'Length + 1);
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Coords_and_Centroid : constant Coords_2D_and_Centroid := to_Coordinates (the_Sites);
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-- Centroid : Vector_2 := (0.0, 0.0);
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begin
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--- Calculate the centroid and min/max of x and y.
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--
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-- for i in the_Sites'Range
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-- loop
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-- Centroid := Centroid + the_Sites (i);
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-- end loop;
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--
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-- Centroid := Centroid / Real (the_Sites'Length);
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for i in the_Sites'Range
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loop
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the_Vertices (Index_t (i)) := (Site => Vector_3 (the_Sites (i) & 0.0),
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@@ -196,10 +203,10 @@ is
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T => 0.5 * Self.Face.texture_Tiling),
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Shine => default_Shine);
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upper_Face := new_Face (Vertices => the_Vertices);
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the_Face := new_Face (Vertices => the_Vertices);
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end;
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return [1 => upper_Face.all'Access];
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return [1 => the_Face.all'Access];
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end to_GL_Geometries;
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