opengl: Add texture animation.
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@@ -12,6 +12,11 @@ is
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type View is access all Item'Class;
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--------
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--- Face
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--
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type Face is
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record
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Fades : texture_Set.fade_Levels (texture_Set.texture_Id) := [others => 0.0];
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@@ -19,6 +24,7 @@ is
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texture_Count : Natural := 0;
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texture_Tiling : openGL.Real := 1.0; -- The number of times the texture should be wrapped.
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texture_Applies : texture_Set.texture_Apply_array := [others => True];
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Animation : texture_Set.Animation_view;
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end record;
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@@ -43,17 +49,17 @@ is
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--
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overriding
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function Fade (Self : in Item; Which : in texture_Set.texture_Id) return texture_Set.fade_Level;
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function Fade (Self : in Item; Which : in texture_Set.texture_Id) return texture_Set.fade_Level;
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overriding
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procedure Fade_is (Self : in out Item; Which : in texture_Set.texture_Id;
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Now : in texture_Set.fade_Level);
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procedure Fade_is (Self : in out Item; Which : in texture_Set.texture_Id;
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Now : in texture_Set.fade_Level);
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procedure Texture_is (Self : in out Item; Which : in texture_Set.texture_Id;
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Now : in asset_Name);
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procedure Texture_is (Self : in out Item; Which : in texture_Set.texture_Id;
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Now : in asset_Name);
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overriding
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function texture_Count (Self : in Item) return Natural;
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function texture_Count (Self : in Item) return Natural;
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overriding
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@@ -61,7 +67,11 @@ is
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overriding
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procedure texture_Applied_is (Self : in out Item; Which : in texture_Set.texture_Id;
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Now : in Boolean);
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Now : in Boolean);
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overriding
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procedure animate (Self : in out Item);
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private
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@@ -74,4 +84,5 @@ private
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Face : lit_textured.Face;
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end record;
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end openGL.Model.polygon.lit_textured;
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