Re-enable mouse selection of sprites.
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@@ -467,23 +467,29 @@ is
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procedure cast_Ray (Self : in Item; From, To : in Vector_3;
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Observer : in lace.Observer.view;
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Context : access lace.Any.limited_item'Class;
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event_Kind : in raycast_collision_Event'Class)
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function cast_Ray (Self : in Item; From, To : in Vector_3) return ray_Collision
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is
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use type physics.Object.view;
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physics_Collision : constant physics.Space.ray_Collision := Self.physics_Space.cast_Ray (From, To);
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begin
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null;
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-- Self.Commands.add ((Kind => cast_Ray,
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-- Sprite => null,
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-- From => From,
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-- To => To,
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-- Observer => Observer,
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-- Context => Context,
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-- event_Kind => event_Kind'Tag));
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if physics_Collision.near_Object = null
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then
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return ray_Collision' (near_Sprite => null,
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others => <>);
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else
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return ray_Collision' (to_GEL (physics_Collision.near_Object),
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physics_Collision.hit_Fraction,
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physics_Collision.Normal_world,
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physics_Collision. Site_world);
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end if;
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end cast_Ray;
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--------------
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--- Collisions
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--
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@@ -1102,25 +1108,6 @@ is
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end impact_Responder;
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----------
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--- Events
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--
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function to_raycast_collision_Event (Params : not null access no_Parameters) return raycast_collision_Event
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is
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begin
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return raycast_collision_Event' (others => <>);
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end to_raycast_collision_Event;
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overriding
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procedure destruct (Self : in out raycast_collision_Event)
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is
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begin
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free (Self.Context);
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end destruct;
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-----------
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-- Testing
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