Re-enable mouse selection of sprites.

This commit is contained in:
Rod Kay
2023-04-21 17:43:18 +10:00
parent ac39003165
commit ac87a2e6ca
6 changed files with 110 additions and 217 deletions

View File

@@ -14,6 +14,7 @@ with
lace.Subject_and_deferred_Observer,
lace.Any,
ada.Streams,
ada.Tags.generic_dispatching_Constructor,
ada.unchecked_Conversion,
ada.Containers.hashed_Maps;
@@ -38,6 +39,10 @@ is
use Math;
type Any_limited_view is access all lace.Any.limited_item'Class;
---------
-- Forge
--
@@ -215,36 +220,9 @@ is
Site_world : Vector_3;
end record;
type Any_limited_view is access all lace.Any.limited_item'Class;
type raycast_collision_Event is new lace.Event.item with
record
near_Sprite : gel.Sprite.view;
Context : Any_limited_view;
Site_world : Vector_3;
end record;
overriding
procedure destruct (Self : in out raycast_collision_Event);
function cast_Ray (Self : in Item; From, To : in Vector_3) return ray_Collision;
type no_Parameters is null record;
function to_raycast_collision_Event (Params : not null access no_Parameters) return raycast_collision_Event;
function raycast_collision_Event_dispatching_Constructor is new ada.Tags.generic_dispatching_Constructor (raycast_collision_Event,
Parameters => no_Parameters,
Constructor => to_raycast_collision_Event);
procedure cast_Ray (Self : in Item; From, To : in Vector_3;
Observer : in lace.Observer.view;
Context : access lace.Any.limited_Item'Class;
Event_Kind : in raycast_collision_Event'Class);
--
-- Casts a ray between From and To.
-- The Observer is informed of the 1st collision with a Sprite via a raycast_collision_Event.
-- Context is optional and is passed back to the Observer within the Context field of the raycast_collision_Event
-- for use by the raycast_collision_Event response.
--------------------