Cosmetics.
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@@ -432,9 +432,6 @@ b2d_Space_cast_Point (Space* Self,
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aabb.lowerBound = p - d;
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aabb.lowerBound = p - d;
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aabb.upperBound = p + d;
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aabb.upperBound = p + d;
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printf ("\n");
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printf ("b2d_Space_cast_Point ~ p = %f %f\n", p.x, p.y);
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// Query the world for overlapping shapes.
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// Query the world for overlapping shapes.
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//
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//
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QueryCallback Callback (p);
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QueryCallback Callback (p);
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@@ -106,12 +106,7 @@ is
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the_Sprite : gel.Sprite.view;
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the_Sprite : gel.Sprite.view;
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begin
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begin
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-- log ("gel.world.client.to_Sprite ~ the_Pair.graphics_Model_Id:" & the_Pair.graphics_Model_Id'Image);
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the_graphics_Model := openGL .Model.view (the_graphics_Models.Element (the_Pair.graphics_Model_Id));
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the_graphics_Model := openGL .Model.view (the_graphics_Models.Element (the_Pair.graphics_Model_Id));
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-- log ("gel.world.client.to_Sprite ~ the_Pair.physics_Model_Id:" & the_Pair.physics_Model_Id'Image);
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the_physics_Model := physics.Model.view ( the_physics_Models.Element (the_Pair. physics_Model_Id));
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the_physics_Model := physics.Model.view ( the_physics_Models.Element (the_Pair. physics_Model_Id));
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the_Sprite := gel.Sprite.forge.new_Sprite (+the_Pair.sprite_Name,
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the_Sprite := gel.Sprite.forge.new_Sprite (+the_Pair.sprite_Name,
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@@ -129,15 +124,9 @@ is
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the_Sprite.Site_is (get_Translation (the_Pair.Transform));
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the_Sprite.Site_is (get_Translation (the_Pair.Transform));
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the_Sprite.Spin_is (get_Rotation (the_Pair.Transform));
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the_Sprite.Spin_is (get_Rotation (the_Pair.Transform));
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the_Sprite.desired_Dynamics_are (Site => the_Sprite.Site,
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the_Sprite.desired_Dynamics_are (Site => the_Sprite.Site,
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Spin => to_Quaternion (get_Rotation (the_Sprite.Transform)));
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Spin => to_Quaternion (get_Rotation (the_Sprite.Transform)));
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-- the_Sprite.desired_Site_is (the_Sprite.Site);
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-- the_Sprite.desired_Spin_is (to_Quaternion (get_Rotation (the_Sprite.Transform)));
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log ("gel.world.client.to_Sprite");
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return the_Sprite;
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return the_Sprite;
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end to_Sprite;
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end to_Sprite;
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@@ -516,7 +505,6 @@ is
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Self.graphics_Models,
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Self.graphics_Models,
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Self. physics_Models,
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Self. physics_Models,
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gel.World.view (Self));
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gel.World.view (Self));
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log ("k1");
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Self.add (the_Sprite);
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Self.add (the_Sprite);
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-- Self.emit (sprite_added_Event' (Sprite => the_Sprite.Id));
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-- Self.emit (sprite_added_Event' (Sprite => the_Sprite.Id));
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-- Self.emit (sprite_added_Event' (kkk));
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-- Self.emit (sprite_added_Event' (kkk));
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