opengl: Rename 'openGL.texturing' to 'openGL.texture_Set'.
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@@ -33,8 +33,8 @@ is
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--
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overriding
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procedure Fade_is (Self : in out Item; Which : in texturing.texture_Id;
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Now : in texturing.fade_Level)
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procedure Fade_is (Self : in out Item; Which : in texture_Set.texture_Id;
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Now : in texture_Set.fade_Level)
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is
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begin
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Self.Face.Fades (which) := Now;
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@@ -43,7 +43,7 @@ is
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overriding
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function Fade (Self : in Item; Which : in texturing.texture_Id) return texturing.fade_Level
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function Fade (Self : in Item; Which : in texture_Set.texture_Id) return texture_Set.fade_Level
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is
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begin
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return Self.Face.Fades (which);
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@@ -51,7 +51,7 @@ is
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procedure Texture_is (Self : in out Item; Which : in texturing.texture_Id;
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procedure Texture_is (Self : in out Item; Which : in texture_Set.texture_Id;
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Now : in openGL.asset_Name)
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is
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begin
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@@ -88,7 +88,7 @@ is
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function new_Face (Vertices : in geometry.lit_textured.Vertex_array) return Geometry.lit_textured.view
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is
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use Primitive,
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texturing;
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texture_Set;
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the_Geometry : constant Geometry.lit_textured.view
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:= Geometry.lit_textured.new_Geometry;
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@@ -96,7 +96,7 @@ is
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the_Primitive : constant Primitive.indexed.view
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:= Primitive.indexed.new_Primitive (triangle_Fan, the_Indices);
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Id : texturing.texture_Id;
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Id : texture_Set.texture_Id;
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begin
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the_Geometry.Vertices_are (Vertices);
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the_Geometry.add (Primitive.view (the_Primitive));
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@@ -1,5 +1,5 @@
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with
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openGL.texturing,
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openGL.texture_Set,
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openGL.Texture;
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@@ -14,8 +14,8 @@ is
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type Face is
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record
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Fades : texturing.fade_Levels (texturing.texture_Id) := [others => 0.0];
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Textures : openGL.asset_Names (1 .. Positive (texturing.texture_Id'Last)) := [others => null_Asset]; -- The textures to be applied to the hex.
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Fades : texture_Set.fade_Levels (texture_Set.texture_Id) := [others => 0.0];
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Textures : openGL.asset_Names (1 .. Positive (texture_Set.texture_Id'Last)) := [others => null_Asset]; -- The textures to be applied to the hex.
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texture_Count : Natural := 0;
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end record;
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@@ -41,13 +41,13 @@ is
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--
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overriding
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function Fade (Self : in Item; Which : in texturing.texture_Id) return texturing.fade_Level;
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function Fade (Self : in Item; Which : in texture_Set.texture_Id) return texture_Set.fade_Level;
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overriding
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procedure Fade_is (Self : in out Item; Which : in texturing.texture_Id;
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Now : in texturing.fade_Level);
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procedure Fade_is (Self : in out Item; Which : in texture_Set.texture_Id;
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Now : in texture_Set.fade_Level);
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procedure Texture_is (Self : in out Item; Which : in texturing.texture_Id;
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procedure Texture_is (Self : in out Item; Which : in texture_Set.texture_Id;
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Now : in asset_Name);
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overriding
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@@ -218,8 +218,8 @@ is
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-- Texturing
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--
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procedure Fade_is (Self : in out Item; which : in texturing.texture_Id;
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now : in texturing.fade_Level)
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procedure Fade_is (Self : in out Item; which : in texture_Set.texture_Id;
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now : in texture_Set.fade_Level)
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is
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begin
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raise program_Error with "Model does not support texturing.";
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@@ -227,7 +227,7 @@ is
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function Fade (Self : in Item; which : in texturing.texture_Id) return texturing.fade_Level
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function Fade (Self : in Item; which : in texture_Set.texture_Id) return texture_Set.fade_Level
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is
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begin
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raise program_Error with "Model does not support texturing.";
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@@ -3,7 +3,7 @@ with
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openGL.Font,
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openGL.Texture,
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openGL.Geometry,
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openGL.texturing;
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openGL.texture_Set;
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package openGL.Model
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@@ -74,9 +74,9 @@ is
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-- Texturing
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--
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function Fade (Self : in Item; Which : in texturing.texture_Id) return texturing.fade_Level;
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procedure Fade_is (Self : in out Item; Which : in texturing.texture_Id;
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Now : in texturing.fade_Level);
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function Fade (Self : in Item; Which : in texture_Set.texture_Id) return texture_Set.fade_Level;
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procedure Fade_is (Self : in out Item; Which : in texture_Set.texture_Id;
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Now : in texture_Set.fade_Level);
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function texture_Count (Self : in Item) return Natural;
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