opengl: Rename 'openGL.texturing' to 'openGL.texture_Set'.

This commit is contained in:
Rod Kay
2023-05-31 07:07:11 +10:00
parent a362e5aeff
commit af64e4ce3e
13 changed files with 123 additions and 90 deletions

View File

@@ -1,5 +1,5 @@
with
openGL.texturing,
openGL.texture_Set,
openGL.Texture;
@@ -14,8 +14,8 @@ is
type Face is
record
Fades : texturing.fade_Levels (texturing.texture_Id) := [others => 0.0];
Textures : openGL.asset_Names (1 .. Positive (texturing.texture_Id'Last)) := [others => null_Asset]; -- The textures to be applied to the hex.
Fades : texture_Set.fade_Levels (texture_Set.texture_Id) := [others => 0.0];
Textures : openGL.asset_Names (1 .. Positive (texture_Set.texture_Id'Last)) := [others => null_Asset]; -- The textures to be applied to the hex.
texture_Count : Natural := 0;
end record;
@@ -41,13 +41,13 @@ is
--
overriding
function Fade (Self : in Item; Which : in texturing.texture_Id) return texturing.fade_Level;
function Fade (Self : in Item; Which : in texture_Set.texture_Id) return texture_Set.fade_Level;
overriding
procedure Fade_is (Self : in out Item; Which : in texturing.texture_Id;
Now : in texturing.fade_Level);
procedure Fade_is (Self : in out Item; Which : in texture_Set.texture_Id;
Now : in texture_Set.fade_Level);
procedure Texture_is (Self : in out Item; Which : in texturing.texture_Id;
procedure Texture_is (Self : in out Item; Which : in texture_Set.texture_Id;
Now : in asset_Name);
overriding