all: Fix simple warnings and cosmetics.

This commit is contained in:
Rod Kay
2025-09-21 11:39:31 +10:00
parent aa5ff988fa
commit b02c1a92f7
35 changed files with 47 additions and 165 deletions

View File

@@ -3,12 +3,9 @@ with
openGL.Buffer.general,
openGL.Program,
openGL.Attribute,
openGL.Texture,
openGL.Palette,
openGL.Tasks,
openGL.Errors,
GL.Binding,
GL.lean,
GL.Pointers,
@@ -29,7 +26,6 @@ is
vertex_Shader : aliased Shader.item;
fragment_Shader : aliased Shader.item;
the_Program : openGL.Program.view;
white_Texture : openGL.Texture.Object;
Name_1 : constant String := "Site";
Name_2 : constant String := "Color";
@@ -64,8 +60,7 @@ is
if the_Program = null
then -- Define the shaders and program.
declare
use Palette,
Attribute.Forge;
use Attribute.Forge;
Sample : Vertex;
@@ -73,10 +68,7 @@ is
Attribute_2 : Attribute.view;
Attribute_3 : Attribute.view;
white_Image : constant Image := [1 .. 2 => [1 .. 2 => +White]];
begin
white_Texture := openGL.Texture.Forge.to_Texture (white_Image);
vertex_Shader .define (Shader.Vertex, "assets/opengl/shader/colored_textured.vert");
fragment_Shader.define (Shader.Fragment, (asset_Names' (1 => to_Asset ("assets/opengl/shader/version.header"),
2 => to_Asset ("assets/opengl/shader/texturing-frag.snippet"),

View File

@@ -1,7 +1,3 @@
with
openGL.texture_Set;
private
with
openGL.Geometry.texturing;
@@ -54,13 +50,4 @@ private
end record;
-- type Item is new Geometry.item with
-- record
-- null;
-- end record;
--
--
-- overriding
-- procedure enable_Textures (Self : in out Item);
end openGL.Geometry.colored_textured;