gel.sprite: Add 'user_Data'.

This commit is contained in:
Rod Kay
2023-04-24 16:34:21 +10:00
parent ac87a2e6ca
commit bd5557cb67
4 changed files with 271 additions and 194 deletions

View File

@@ -115,14 +115,15 @@ is
-- 2D
--
function new_circle_Sprite (in_World : in gel.World.view;
Site : in math.Vector_2 := math.Origin_2D;
Mass : in math.Real := 1.0;
Friction : in math.Real := 0.5;
Bounce : in math.Real := 0.5;
Radius : in math.Real := 0.5;
Color : in openGL.Color := opengl.Palette.White;
Texture : in openGL.asset_Name := openGL.null_Asset) return gel.Sprite.view
function new_circle_Sprite (in_World : in gel.World.view;
Site : in math.Vector_2 := math.Origin_2D;
Mass : in math.Real := 1.0;
Friction : in math.Real := 0.5;
Bounce : in math.Real := 0.5;
Radius : in math.Real := 0.5;
Color : in openGL.Color := opengl.Palette.White;
Texture : in openGL.asset_Name := openGL.null_Asset;
user_Data : in any_user_Data_view := null) return gel.Sprite.view
is
use openGL;
use type Vector_2;
@@ -152,18 +153,20 @@ is
the_physics_Model,
owns_graphics => True,
owns_physics => True,
is_Kinematic => False);
is_Kinematic => False,
user_Data => user_Data);
end new_circle_Sprite;
function new_polygon_Sprite (in_World : in gel.World.view;
Site : in math.Vector_2 := math.Origin_2D;
Mass : in math.Real := 1.0;
Friction : in math.Real := 0.5;
Bounce : in math.Real := 0.5;
Vertices : in Geometry_2d.Sites;
Color : in openGL.Color := opengl.Palette.White) return gel.Sprite.view
function new_polygon_Sprite (in_World : in gel.World.view;
Site : in math.Vector_2 := math.Origin_2D;
Mass : in math.Real := 1.0;
Friction : in math.Real := 0.5;
Bounce : in math.Real := 0.5;
Vertices : in Geometry_2d.Sites;
Color : in openGL.Color := opengl.Palette.White;
user_Data : in any_user_Data_view := null) return gel.Sprite.view
is
use Math;
use type Geometry_2d.Sites;
@@ -190,19 +193,21 @@ is
the_physics_Model,
owns_graphics => True,
owns_physics => True,
is_Kinematic => False);
is_Kinematic => False,
user_Data => user_Data);
end new_polygon_Sprite;
function new_rectangle_Sprite (in_World : in gel.World.view;
Site : in math.Vector_2 := math.Origin_2D;
Mass : in math.Real := 1.0;
Friction : in math.Real := 0.5;
Bounce : in math.Real := 0.5;
function new_rectangle_Sprite (in_World : in gel.World.view;
Site : in math.Vector_2 := math.Origin_2D;
Mass : in math.Real := 1.0;
Friction : in math.Real := 0.5;
Bounce : in math.Real := 0.5;
Width,
Height : in math.Real;
Color : in openGL.Color := opengl.Palette.White) return gel.Sprite.view
Height : in math.Real;
Color : in openGL.Color := opengl.Palette.White;
user_Data : in any_user_Data_view := null) return gel.Sprite.view
is
use Math;
@@ -214,7 +219,7 @@ is
[ half_Width, half_Height],
[-half_Width, half_Height]];
begin
return new_polygon_Sprite (in_World, Site, Mass, Friction, Bounce, the_Vertices, Color);
return new_polygon_Sprite (in_World, Site, Mass, Friction, Bounce, the_Vertices, Color, user_Data);
end new_rectangle_Sprite;
@@ -223,14 +228,15 @@ is
--
function new_ball_Sprite (in_World : in gel.World.view;
Site : in math.Vector_3 := math.Origin_3D;
Mass : in math.Real := 1.0;
Radius : in math.Real := 0.5;
lat_Count : in Positive := openGL.Model.sphere.default_latitude_Count;
long_Count : in Positive := openGL.Model.sphere.default_longitude_Count;
is_Lit : in Boolean := True;
Color : in openGL.lucid_Color := opengl.no_lucid_Color;
Texture : in openGL.asset_Name := openGL.null_Asset) return gel.Sprite.view
Site : in math.Vector_3 := math.Origin_3D;
Mass : in math.Real := 1.0;
Radius : in math.Real := 0.5;
lat_Count : in Positive := openGL.Model.sphere.default_latitude_Count;
long_Count : in Positive := openGL.Model.sphere.default_longitude_Count;
is_Lit : in Boolean := True;
Color : in openGL.lucid_Color := opengl.no_lucid_Color;
Texture : in openGL.asset_Name := openGL.null_Asset;
user_Data : in any_user_Data_view := null) return gel.Sprite.view
is
use type openGL.lucid_Color;
@@ -268,15 +274,17 @@ is
the_physics_Model,
owns_Graphics => True,
owns_Physics => True,
is_Kinematic => False);
is_Kinematic => False,
user_Data => user_Data);
end new_ball_Sprite;
function new_skysphere_Sprite (in_World : in gel.World.view;
Site : in math.Vector_3 := math.Origin_3D;
Radius : in math.Real := 1_000_000.0;
Texture : in openGL.asset_Name) return gel.Sprite.view
function new_skysphere_Sprite (in_World : in gel.World.view;
Site : in math.Vector_3 := math.Origin_3D;
Radius : in math.Real := 1_000_000.0;
Texture : in openGL.asset_Name;
user_Data : in any_user_Data_view := null) return gel.Sprite.view
is
the_graphics_Model : openGL.Model.sphere.view;
@@ -295,17 +303,19 @@ is
the_physics_Model,
owns_Graphics => True,
owns_Physics => True,
is_Kinematic => False);
is_Kinematic => False,
user_Data => user_Data);
end new_skysphere_Sprite;
function new_box_Sprite (in_World : in gel.World.view;
Site : in math.Vector_3 := math.Origin_3D;
Mass : in math.Real := 1.0;
Size : in math.Vector_3 := [1.0, 1.0, 1.0];
Colors : in box_Colors := [others => opengl.Palette.random_Color];
is_Kinematic : in Boolean := False) return gel.Sprite.view
Site : in math.Vector_3 := math.Origin_3D;
Mass : in math.Real := 1.0;
Size : in math.Vector_3 := [1.0, 1.0, 1.0];
Colors : in box_Colors := [others => opengl.Palette.random_Color];
is_Kinematic : in Boolean := False;
user_Data : in any_user_Data_view := null) return gel.Sprite.view
is
use openGL.Model.box,
openGL,
@@ -332,18 +342,20 @@ is
the_box_physics_Model,
owns_Graphics => True,
owns_Physics => True,
is_Kinematic => is_Kinematic);
is_Kinematic => is_Kinematic,
user_Data => user_Data);
begin
return the_Box;
end new_box_Sprite;
function new_box_Sprite (in_World : in gel.World.view;
Site : in math.Vector_3 := math.Origin_3D;
Mass : in math.Real := 1.0;
Size : in math.Vector_3 := [1.0, 1.0, 1.0];
Texture : in openGL.asset_Name) return gel.Sprite.view
function new_box_Sprite (in_World : in gel.World.view;
Site : in math.Vector_3 := math.Origin_3D;
Mass : in math.Real := 1.0;
Size : in math.Vector_3 := [1.0, 1.0, 1.0];
Texture : in openGL.asset_Name;
user_Data : in any_user_Data_view := null) return gel.Sprite.view
is
use openGL.Model.box,
Math;
@@ -369,18 +381,20 @@ is
the_box_physics_Model,
owns_graphics => True,
owns_physics => True,
is_Kinematic => False);
is_Kinematic => False,
user_Data => user_Data);
begin
return the_Box;
end new_box_Sprite;
function new_billboard_Sprite (in_World : in gel.World.view;
Site : in math.Vector_3 := math.Origin_3D;
Mass : in math.Real := 1.0;
Size : in math.Vector_3 := [1.0, 1.0, 1.0];
Texture : in openGL.asset_Name := openGL.null_Asset) return gel.Sprite.view
function new_billboard_Sprite (in_World : in gel.World.view;
Site : in math.Vector_3 := math.Origin_3D;
Mass : in math.Real := 1.0;
Size : in math.Vector_3 := [1.0, 1.0, 1.0];
Texture : in openGL.asset_Name := openGL.null_Asset;
user_Data : in any_user_Data_view := null) return gel.Sprite.view
is
use Math;
@@ -404,19 +418,21 @@ is
the_billboard_physics_Model,
owns_Graphics => True,
owns_Physics => True,
is_Kinematic => False);
is_Kinematic => False,
user_Data => user_Data);
begin
return the_Billboard;
end new_billboard_Sprite;
function new_billboard_Sprite (in_World : in gel.World.view;
Site : in math.Vector_3 := math.Origin_3D;
Color : in openGL.lucid_Color;
Mass : in math.Real := 1.0;
Size : in math.Vector_3 := [1.0, 1.0, 1.0];
Texture : in openGL.asset_Name := openGL.null_Asset) return gel.Sprite.view
function new_billboard_Sprite (in_World : in gel.World.view;
Site : in math.Vector_3 := math.Origin_3D;
Color : in openGL.lucid_Color;
Mass : in math.Real := 1.0;
Size : in math.Vector_3 := [1.0, 1.0, 1.0];
Texture : in openGL.asset_Name := openGL.null_Asset;
user_Data : in any_user_Data_view := null) return gel.Sprite.view
is
use Math;
@@ -439,20 +455,22 @@ is
the_billboard_physics_Model,
owns_Graphics => True,
owns_Physics => True,
is_Kinematic => False);
is_Kinematic => False,
user_Data => user_Data);
begin
return the_Billboard;
end new_billboard_Sprite;
function new_arrow_Sprite (in_World : in gel.World.view;
Site : in math.Vector_3 := math.Origin_3D;
Mass : in math.Real := 0.0;
Size : in math.Vector_3 := [1.0, 1.0, 1.0];
Texture : in openGL.asset_Name := openGL.null_Asset;
Color : in openGL.lucid_Color := (openGL.Palette.Black, openGL.Opaque);
line_Width : in openGL.Real := openGL.Primitive.unused_line_Width) return gel.Sprite.view
function new_arrow_Sprite (in_World : in gel.World.view;
Site : in math.Vector_3 := math.Origin_3D;
Mass : in math.Real := 0.0;
Size : in math.Vector_3 := [1.0, 1.0, 1.0];
Texture : in openGL.asset_Name := openGL.null_Asset;
Color : in openGL.lucid_Color := (openGL.Palette.Black, openGL.Opaque);
line_Width : in openGL.Real := openGL.Primitive.unused_line_Width;
user_Data : in any_user_Data_view := null) return gel.Sprite.view
is
pragma Unreferenced (Texture);
use Math;
@@ -474,20 +492,22 @@ is
the_physics_Model,
owns_Graphics => True,
owns_Physics => True,
is_Kinematic => False);
is_Kinematic => False,
user_Data => user_Data);
begin
return the_Arrow;
end new_arrow_Sprite;
function new_line_Sprite (in_World : in gel.World.view;
Site : in math.Vector_3 := math.Origin_3D;
Mass : in math.Real := 0.0;
Size : in math.Vector_3 := [1.0, 1.0, 1.0];
Texture : in openGL.asset_Name := openGL.null_Asset;
Color : in openGL.lucid_Color := (openGL.Palette.Black, openGL.Opaque);
line_Width : in openGL.Real := openGL.Primitive.unused_line_Width) return gel.Sprite.view
function new_line_Sprite (in_World : in gel.World.view;
Site : in math.Vector_3 := math.Origin_3D;
Mass : in math.Real := 0.0;
Size : in math.Vector_3 := [1.0, 1.0, 1.0];
Texture : in openGL.asset_Name := openGL.null_Asset;
Color : in openGL.lucid_Color := (openGL.Palette.Black, openGL.Opaque);
line_Width : in openGL.Real := openGL.Primitive.unused_line_Width;
user_Data : in any_user_Data_view := null) return gel.Sprite.view
is
pragma Unreferenced (Texture, line_Width);
use Math;
@@ -508,20 +528,22 @@ is
the_physics_Model,
owns_Graphics => True,
owns_Physics => True,
is_Kinematic => False);
is_Kinematic => False,
user_Data => user_Data);
begin
return the_Line;
end new_line_Sprite;
function new_segment_line_Sprite (in_World : in gel.World.view;
Site : in math.Vector_3 := math.Origin_3D;
Mass : in math.Real := 0.0;
Size : in math.Vector_3 := [1.0, 1.0, 1.0];
Texture : in openGL.asset_Name := openGL.null_Asset;
Color : in openGL.lucid_Color := (openGL.Palette.Black, openGL.Opaque);
line_Width : in openGL.Real := openGL.Primitive.unused_line_Width) return gel.Sprite.view
function new_segment_line_Sprite (in_World : in gel.World.view;
Site : in math.Vector_3 := math.Origin_3D;
Mass : in math.Real := 0.0;
Size : in math.Vector_3 := [1.0, 1.0, 1.0];
Texture : in openGL.asset_Name := openGL.null_Asset;
Color : in openGL.lucid_Color := (openGL.Palette.Black, openGL.Opaque);
line_Width : in openGL.Real := openGL.Primitive.unused_line_Width;
user_Data : in any_user_Data_view := null) return gel.Sprite.view
is
pragma Unreferenced (Texture, line_Width);
use Math;
@@ -541,7 +563,8 @@ is
the_physics_Model,
owns_Graphics => True,
owns_Physics => True,
is_Kinematic => False);
is_Kinematic => False,
user_Data => user_Data);
begin
return the_Line;
end new_segment_line_Sprite;
@@ -551,13 +574,14 @@ is
-- Text
--
function new_text_Sprite (in_World : in gel.World.view;
Site : in math.Vector_3 := math.Origin_3D;
Text : in String;
Font : in openGL.Font.font_Id;
Color : in openGL.Color := opengl.Palette.Black;
Size : in math.Vector_3 := [1.0, 1.0, 1.0];
Centered : in Boolean := True) return gel.Sprite.view
function new_text_Sprite (in_World : in gel.World.view;
Site : in math.Vector_3 := math.Origin_3D;
Text : in String;
Font : in openGL.Font.font_Id;
Color : in openGL.Color := opengl.Palette.Black;
Size : in math.Vector_3 := [1.0, 1.0, 1.0];
Centered : in Boolean := True;
user_Data : in any_user_Data_view := null) return gel.Sprite.view
is
use Math;
use type Physics.space_Kind;
@@ -597,7 +621,8 @@ is
the_physics_Model,
owns_Graphics => True,
owns_Physics => True,
is_Kinematic => False);
is_Kinematic => False,
user_Data => user_Data);
end new_text_Sprite;

View File

@@ -47,34 +47,40 @@ is
--- Sprites
--
use gel.Sprite;
-- 2D
--
function new_circle_Sprite (in_World : in gel.World.view;
Site : in math.Vector_2 := math.Origin_2D;
Mass : in math.Real := 1.0;
Friction : in math.Real := 0.5;
Bounce : in math.Real := 0.5;
Radius : in math.Real := 0.5;
Color : in openGL.Color := opengl.Palette.White;
Texture : in openGL.asset_Name := openGL.null_Asset) return gel.Sprite.view;
function new_circle_Sprite (in_World : in gel.World.view;
Site : in math.Vector_2 := math.Origin_2D;
Mass : in math.Real := 1.0;
Friction : in math.Real := 0.5;
Bounce : in math.Real := 0.5;
Radius : in math.Real := 0.5;
Color : in openGL.Color := opengl.Palette.White;
Texture : in openGL.asset_Name := openGL.null_Asset;
user_Data : in any_user_Data_view := null) return gel.Sprite.view;
function new_polygon_Sprite (in_World : in gel.World.view;
Site : in math.Vector_2 := math.Origin_2D;
Mass : in math.Real := 1.0;
Friction : in math.Real := 0.5;
Bounce : in math.Real := 0.5;
Vertices : in Geometry_2d.Sites;
Color : in openGL.Color := opengl.Palette.White) return gel.Sprite.view;
function new_polygon_Sprite (in_World : in gel.World.view;
Site : in math.Vector_2 := math.Origin_2D;
Mass : in math.Real := 1.0;
Friction : in math.Real := 0.5;
Bounce : in math.Real := 0.5;
Vertices : in Geometry_2d.Sites;
Color : in openGL.Color := opengl.Palette.White;
user_Data : in any_user_Data_view := null) return gel.Sprite.view;
function new_rectangle_Sprite (in_World : in gel.World.view;
Site : in math.Vector_2 := math.Origin_2D;
Mass : in math.Real := 1.0;
Friction : in math.Real := 0.5;
Bounce : in math.Real := 0.5;
function new_rectangle_Sprite (in_World : in gel.World.view;
Site : in math.Vector_2 := math.Origin_2D;
Mass : in math.Real := 1.0;
Friction : in math.Real := 0.5;
Bounce : in math.Real := 0.5;
Width,
Height : in math.Real;
Color : in openGL.Color := opengl.Palette.White) return gel.Sprite.view;
Height : in math.Real;
Color : in openGL.Color := opengl.Palette.White;
user_Data : in any_user_Data_view := null) return gel.Sprite.view;
-- 3D
--
@@ -86,74 +92,84 @@ is
long_Count : in Positive := openGL.Model.sphere.default_longitude_Count;
is_Lit : in Boolean := True;
Color : in openGL.lucid_Color := opengl.no_lucid_Color;
Texture : in openGL.asset_Name := openGL.null_Asset) return gel.Sprite.view;
Texture : in openGL.asset_Name := openGL.null_Asset;
user_Data : in any_user_Data_view := null) return gel.Sprite.view;
function new_skysphere_Sprite (in_World : in gel.World.view;
Site : in math.Vector_3 := math.Origin_3D;
Radius : in math.Real := 1_000_000.0;
Texture : in openGL.asset_Name) return gel.Sprite.view;
function new_skysphere_Sprite (in_World : in gel.World.view;
Site : in math.Vector_3 := math.Origin_3D;
Radius : in math.Real := 1_000_000.0;
Texture : in openGL.asset_Name;
user_Data : in any_user_Data_view := null) return gel.Sprite.view;
subtype box_Colors is openGL.Colors (1 .. 6);
function new_box_Sprite (in_World : in gel.World.view;
Site : in math.Vector_3 := math.Origin_3D;
Mass : in math.Real := 1.0;
Size : in math.Vector_3 := [1.0, 1.0, 1.0];
Colors : in box_Colors := [others => opengl.Palette.random_Color];
is_Kinematic : in Boolean := False) return gel.Sprite.view;
function new_box_Sprite (in_World : in gel.World.view;
Site : in math.Vector_3 := math.Origin_3D;
Mass : in math.Real := 1.0;
Size : in math.Vector_3 := [1.0, 1.0, 1.0];
Colors : in box_Colors := [others => opengl.Palette.random_Color];
is_Kinematic : in Boolean := False;
user_Data : in any_user_Data_view := null) return gel.Sprite.view;
function new_box_Sprite (in_World : in gel.World.view;
Site : in math.Vector_3 := math.Origin_3D;
Mass : in math.Real := 1.0;
Size : in math.Vector_3 := [1.0, 1.0, 1.0];
Texture : in openGL.asset_Name) return gel.Sprite.view;
function new_box_Sprite (in_World : in gel.World.view;
Site : in math.Vector_3 := math.Origin_3D;
Mass : in math.Real := 1.0;
Size : in math.Vector_3 := [1.0, 1.0, 1.0];
Texture : in openGL.asset_Name;
user_Data : in any_user_Data_view := null) return gel.Sprite.view;
function new_billboard_Sprite (in_World : in gel.World.view;
Site : in math.Vector_3 := math.Origin_3D;
Mass : in math.Real := 1.0;
Size : in math.Vector_3 := [1.0, 1.0, 1.0];
Texture : in openGL.asset_Name := openGL.null_Asset) return gel.Sprite.view;
function new_billboard_Sprite (in_World : in gel.World.view;
Site : in math.Vector_3 := math.Origin_3D;
Mass : in math.Real := 1.0;
Size : in math.Vector_3 := [1.0, 1.0, 1.0];
Texture : in openGL.asset_Name := openGL.null_Asset;
user_Data : in any_user_Data_view := null) return gel.Sprite.view;
function new_billboard_Sprite (in_World : in gel.World.view;
Site : in math.Vector_3 := math.Origin_3D;
Color : in openGL.lucid_Color;
Mass : in math.Real := 1.0;
Size : in math.Vector_3 := [1.0, 1.0, 1.0];
Texture : in openGL.asset_Name := openGL.null_Asset) return gel.Sprite.view;
function new_billboard_Sprite (in_World : in gel.World.view;
Site : in math.Vector_3 := math.Origin_3D;
Color : in openGL.lucid_Color;
Mass : in math.Real := 1.0;
Size : in math.Vector_3 := [1.0, 1.0, 1.0];
Texture : in openGL.asset_Name := openGL.null_Asset;
user_Data : in any_user_Data_view := null) return gel.Sprite.view;
function new_arrow_Sprite (in_World : in gel.World.view;
Site : in math.Vector_3 := math.Origin_3D;
Mass : in math.Real := 0.0;
Size : in math.Vector_3 := [1.0, 1.0, 1.0];
Texture : in openGL.asset_Name := openGL.null_Asset;
Color : in openGL.lucid_Color := (openGL.Palette.Black, openGL.Opaque);
line_Width : in openGL.Real := openGL.Primitive.unused_line_Width) return gel.Sprite.view;
function new_arrow_Sprite (in_World : in gel.World.view;
Site : in math.Vector_3 := math.Origin_3D;
Mass : in math.Real := 0.0;
Size : in math.Vector_3 := [1.0, 1.0, 1.0];
Texture : in openGL.asset_Name := openGL.null_Asset;
Color : in openGL.lucid_Color := (openGL.Palette.Black, openGL.Opaque);
line_Width : in openGL.Real := openGL.Primitive.unused_line_Width;
user_Data : in any_user_Data_view := null) return gel.Sprite.view;
function new_line_Sprite (in_World : in gel.World.view;
Site : in math.Vector_3 := math.Origin_3D;
Mass : in math.Real := 0.0;
Size : in math.Vector_3 := [1.0, 1.0, 1.0];
Texture : in openGL.asset_Name := openGL.null_Asset;
Color : in openGL.lucid_Color := (openGL.Palette.Black, openGL.Opaque);
line_Width : in openGL.Real := openGL.Primitive.unused_line_Width) return gel.Sprite.view;
function new_line_Sprite (in_World : in gel.World.view;
Site : in math.Vector_3 := math.Origin_3D;
Mass : in math.Real := 0.0;
Size : in math.Vector_3 := [1.0, 1.0, 1.0];
Texture : in openGL.asset_Name := openGL.null_Asset;
Color : in openGL.lucid_Color := (openGL.Palette.Black, openGL.Opaque);
line_Width : in openGL.Real := openGL.Primitive.unused_line_Width;
user_Data : in any_user_Data_view := null) return gel.Sprite.view;
function new_segment_line_Sprite (in_World : in gel.World.view;
Site : in math.Vector_3 := math.Origin_3D;
Mass : in math.Real := 0.0;
Size : in math.Vector_3 := [1.0, 1.0, 1.0];
Texture : in openGL.asset_Name := openGL.null_Asset;
Color : in openGL.lucid_Color := (openGL.Palette.Black, openGL.Opaque);
line_Width : in openGL.Real := openGL.Primitive.unused_line_Width) return gel.Sprite.view;
function new_segment_line_Sprite (in_World : in gel.World.view;
Site : in math.Vector_3 := math.Origin_3D;
Mass : in math.Real := 0.0;
Size : in math.Vector_3 := [1.0, 1.0, 1.0];
Texture : in openGL.asset_Name := openGL.null_Asset;
Color : in openGL.lucid_Color := (openGL.Palette.Black, openGL.Opaque);
line_Width : in openGL.Real := openGL.Primitive.unused_line_Width;
user_Data : in any_user_Data_view := null) return gel.Sprite.view;
-- Text
--
function new_text_Sprite (in_World : in gel.World.view;
Site : in math.Vector_3 := math.Origin_3D;
Text : in String;
Font : in openGL.Font.font_Id;
Color : in openGL.Color := opengl.Palette.Black;
Size : in math.Vector_3 := [1.0, 1.0, 1.0];
Centered : in Boolean := True) return gel.Sprite.view;
function new_text_Sprite (in_World : in gel.World.view;
Site : in math.Vector_3 := math.Origin_3D;
Text : in String;
Font : in openGL.Font.font_Id;
Color : in openGL.Color := opengl.Palette.Black;
Size : in math.Vector_3 := [1.0, 1.0, 1.0];
Centered : in Boolean := True;
user_Data : in any_user_Data_view := null) return gel.Sprite.view;
end gel.Forge;

View File

@@ -107,7 +107,8 @@ is
physics_Model : access physics.Model.item'Class;
owns_Graphics : in Boolean;
owns_Physics : in Boolean;
is_Kinematic : in Boolean := False)
is_Kinematic : in Boolean := False;
user_Data : in any_user_Data_view := null)
is
use type physics.Model.view;
begin
@@ -120,6 +121,8 @@ is
Self.owns_Physics := owns_Physics;
Self.is_Kinematic := is_Kinematic;
Self.user_Data := user_Data;
-- set_Translation (Self.Transform, To => physics_Model.Site);
-- Physics
@@ -128,7 +131,6 @@ is
then
Self.rebuild_Shape;
Self.rebuild_Solid (at_Site);
null;
end if;
end define;
@@ -228,13 +230,14 @@ is
physics_Model : access physics.Model.item'Class;
owns_Graphics : in Boolean;
owns_Physics : in Boolean;
is_Kinematic : in Boolean := False) return Item
is_Kinematic : in Boolean := False;
user_Data : in any_user_Data_view := null) return Item
is
begin
return Self : Item := (lace.Subject_and_deferred_Observer.forge.to_Subject_and_Observer (Name)
with others => <>)
do
Self.define (World, at_Site, graphics_Model, physics_Model, owns_Graphics, owns_Physics, is_Kinematic);
Self.define (World, at_Site, graphics_Model, physics_Model, owns_Graphics, owns_Physics, is_Kinematic, user_Data);
end return;
end to_Sprite;
@@ -245,9 +248,10 @@ is
at_Site : in Vector_3;
graphics_Model : access openGL. Model.item'Class;
physics_Model : access physics.Model.item'Class;
owns_Graphics : in Boolean := True;
owns_Physics : in Boolean := True;
is_Kinematic : in Boolean := False) return View
owns_Graphics : in Boolean := True;
owns_Physics : in Boolean := True;
is_Kinematic : in Boolean := False;
user_Data : in any_user_Data_view := null) return View
is
Self : constant View := new Item' (to_Sprite (Name,
World,
@@ -256,8 +260,10 @@ is
physics_Model,
owns_Graphics,
owns_Physics,
is_Kinematic));
is_Kinematic,
user_Data => user_Data));
begin
return Self;
end new_Sprite;
@@ -469,6 +475,24 @@ is
end Shape;
function user_Data (Self : in Item) return any_user_Data_view
is
begin
return Self.user_Data;
end user_Data;
procedure user_Data_is (Self : in out Item; Now : in any_user_Data_view)
is
begin
Self.user_Data := Now;
end user_Data_is;
-------------
--- Dynamics
--

View File

@@ -12,6 +12,7 @@ with
lace.Subject_and_deferred_Observer,
lace.Response,
lace.Any,
ada.Containers.Vectors;
@@ -35,7 +36,10 @@ is
type physics_Space_view is access all physics.Space.item'Class;
type World_view is access all gel.World.item'Class;
type World_view is access all gel.World .item'Class;
type any_user_Data is new lace.Any.limited_item with null record;
type any_user_Data_view is access all any_user_Data'Class;
use Math;
@@ -56,13 +60,14 @@ is
--- Forge
--
procedure define (Self : access Item; World : in World_view;
at_Site : in Vector_3;
graphics_Model : access openGL. Model.item'Class;
physics_Model : access physics.Model.item'Class;
owns_Graphics : in Boolean;
owns_Physics : in Boolean;
is_Kinematic : in Boolean := False);
procedure define (Self : access Item; World : in World_view;
at_Site : in Vector_3;
graphics_Model : access openGL. Model.item'Class;
physics_Model : access physics.Model.item'Class;
owns_Graphics : in Boolean;
owns_Physics : in Boolean;
is_Kinematic : in Boolean := False;
user_Data : in any_user_Data_view := null);
procedure destroy (Self : access Item; and_Children : in Boolean);
function is_Destroyed (Self : in Item) return Boolean;
@@ -78,16 +83,18 @@ is
physics_Model : access physics.Model.item'Class;
owns_Graphics : in Boolean;
owns_Physics : in Boolean;
is_Kinematic : in Boolean := False) return Item;
is_Kinematic : in Boolean := False;
user_Data : in any_user_Data_view := null) return Item;
function new_Sprite (Name : in String;
World : in World_view;
at_Site : in Vector_3;
graphics_Model : access openGL. Model.item'Class;
physics_Model : access physics.Model.item'Class;
owns_Graphics : in Boolean := True;
owns_Physics : in Boolean := True;
is_Kinematic : in Boolean := False) return View;
owns_Graphics : in Boolean := True;
owns_Physics : in Boolean := True;
is_Kinematic : in Boolean := False;
user_Data : in any_user_Data_view := null) return View;
end Forge;
@@ -95,7 +102,7 @@ is
--- Attributes
--
function World (Self : in Item) return access gel.World.item'Class;
function World (Self : in Item) return access gel.World.item'Class;
function Id (Self : in Item) return gel.sprite_Id;
procedure Id_is (Self : in out Item; Now : in gel.sprite_Id);
@@ -140,6 +147,10 @@ is
function to_GEL (the_Solid : in physics_Object_view) return gel.Sprite.view;
function user_Data (Self : in Item) return any_user_Data_view;
procedure user_Data_is (Self : in out Item; Now : in any_user_Data_view);
-------------
--- Dynamics
--
@@ -406,6 +417,7 @@ private
is_Visible : Boolean := True;
key_Response : lace.Response.view;
user_Data : any_user_Data_view;
is_Destroyed : Boolean := False;
end record;