gel.Sprite: Rid ".all'Access" conversion from an access variable.
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@@ -156,7 +156,7 @@ is
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while not Self.child_Joints.is_Empty
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while not Self.child_Joints.is_Empty
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loop
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loop
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declare
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declare
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child_Sprite : constant Sprite.view := Self.child_Joints.Last_Element.Sprite_B.all'Access;
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child_Sprite : constant Sprite.view := Self.child_Joints.last_Element.Sprite_B;
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begin
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begin
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Self.detach (child_Sprite);
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Self.detach (child_Sprite);
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