opengl.model.box: Add a lit, colored and single textured box.

This commit is contained in:
Rod Kay
2023-05-08 11:40:37 +10:00
parent 0cbd97b7a1
commit d3e4119172
6 changed files with 277 additions and 0 deletions

Binary file not shown.

After

Width:  |  Height:  |  Size: 5.1 KiB

View File

@@ -0,0 +1,99 @@
with
openGL.Palette,
openGL.Model.Box.lit_colored_textured_x1,
openGL.Visual,
openGL.Light,
openGL.Demo;
procedure launch_many_Boxes_textured_x1_Demo
--
-- Exercise the culler with many lit, colored and single textured boxes.
--
is
use openGL,
openGL.Model,
openGL.Model.box,
openGL.Palette,
openGL.Math,
openGL.linear_Algebra_3d;
begin
Demo.print_Usage;
Demo.define ("openGL 'many Boxes' Demo");
-- Setup the camera.
--
Demo.Camera.Position_is ([0.0, 0.0, 5.0],
y_Rotation_from (to_Radians (0.0)));
declare
-- Create the box sprites.
--
face_Texture : constant asset_Name := to_Asset ("assets/Face1.bmp");
the_box_Model : constant Box.lit_colored_textured_x1.view
:= Box.lit_colored_textured_x1.new_Box
(size => [0.5, 0.5, 0.5],
faces => [front => (colors => [others => (White, Opaque)]),
rear => (colors => [others => (Blue, Opaque)]),
upper => (colors => [others => (Green, Opaque)]),
lower => (colors => [others => (Green, Opaque)]),
left => (colors => [others => (Dark_Red, Opaque)]),
right => (colors => [others => (Red, Opaque)])],
Texture => face_Texture);
Size : constant Integer := 70;
x : openGL.Real := -openGL.Real (Size) / 2.0;
z : openGL.Real := 0.0;
Sprites : constant Visual.views (1 .. Size * Size) := [others => Visual.Forge.new_Visual (Model.view (the_box_Model))];
begin
-- Position the sprites.
--
for i in Sprites'Range
loop
x := x + 1.0;
if i mod Size = 0
then
z := z - 1.0;
x := -openGL.Real (Size) / 2.0;
end if;
Sprites (i).Site_is ([x, 0.0, z]);
end loop;
-- Set up the light.
--
declare
the_Light : openGL.Light.item := Demo.Renderer.Light (1);
begin
the_Light.Site_is ([0.0, 5_000.0, 5_000.0]); -- TODO: Lighting is incorrect. The site appears to be the exact opposite of where it should be !
Demo.Renderer.set (the_Light);
end;
-- Main loop.
--
while not Demo.Done
loop
Demo.Dolly.evolve;
Demo.Done := Demo.Dolly.quit_Requested;
Demo.Camera.render (Sprites);
while not Demo.Camera.cull_Completed
loop
delay Duration'Small;
end loop;
Demo.Renderer.render;
Demo.FPS_Counter.increment; -- Frames per second display.
end loop;
end;
Demo.destroy;
end launch_many_Boxes_textured_x1_Demo;

View File

@@ -0,0 +1,17 @@
with
"opengl_demo",
"lace_shared";
project many_Boxes_textured_x1_Demo
is
for Object_Dir use "build";
for Exec_Dir use ".";
for Main use ("launch_many_boxes_textured_x1_demo.adb");
package Ide renames Lace_shared.Ide;
package Builder renames Lace_shared.Builder;
package Compiler renames Lace_shared.Compiler;
package Binder renames Lace_shared.Binder;
end many_Boxes_textured_x1_Demo;