gel.forge: Add 'is_Tangible' flag to 'new_circle_Sprite' parameters.

This commit is contained in:
Rod Kay
2024-01-08 09:46:30 +11:00
parent 85d2aca897
commit d86438fe5b
2 changed files with 42 additions and 40 deletions

View File

@@ -122,16 +122,17 @@ is
-- 2D
--
function new_circle_Sprite (in_World : in gel.World.view;
Name : in String;
Site : in math.Vector_3 := math.Origin_3D;
Mass : in math.Real := 1.0;
Friction : in math.Real := 0.5;
Bounce : in math.Real := 0.5;
Radius : in math.Real := 0.5;
Color : in openGL.Color := opengl.Palette.White;
Texture : in openGL.asset_Name := openGL.null_Asset;
user_Data : in any_user_Data_view := null) return gel.Sprite.view
function new_circle_Sprite (in_World : in gel.World.view;
Name : in String;
Site : in math.Vector_3 := math.Origin_3D;
Mass : in math.Real := 1.0;
Friction : in math.Real := 0.5;
Bounce : in math.Real := 0.5;
is_Tangible : in Boolean := True;
Radius : in math.Real := 0.5;
Color : in openGL.Color := opengl.Palette.White;
Texture : in openGL.asset_Name := openGL.null_Asset;
user_Data : in any_user_Data_view := null) return gel.Sprite.view
is
use openGL;
use type Vector_2;
@@ -142,8 +143,8 @@ is
:= physics.Model.Forge.new_physics_Model (shape_Info => (physics.Model.Circle, Radius),
Mass => Mass,
Friction => Friction,
Restitution => Bounce);
-- Site => Vector_3 (Site & 0.0));
Restitution => Bounce,
is_Tangible => is_Tangible);
begin
if Texture = openGL.null_Asset
then