opengl: Bug fixes for opengl mesa software rendering.
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@@ -1,12 +1,12 @@
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#version 140
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#version 410
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// Texturing snippet.
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//
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uniform int texture_Count;
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uniform sampler2D Textures [32];
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uniform float Fade [32];
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uniform sampler2D Textures [16];
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uniform float Fade [16];
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vec4
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apply_Texturing (vec2 Coords)
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@@ -32,6 +32,7 @@ apply_Texturing (vec2 Coords)
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struct light
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{
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vec4 Site;
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float Strength;
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vec3 Color;
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float Attenuation;
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float ambient_Coefficient;
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@@ -158,4 +159,4 @@ main()
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final_Color = vec4 (pow (linear_Color, // Final color (after gamma correction).
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Gamma),
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surface_Color.a);
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}
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}
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@@ -1,6 +1,6 @@
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uniform int texture_Count;
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uniform sampler2D Textures [32];
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uniform float Fade [32];
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uniform sampler2D Textures [16];
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uniform float Fade [16];
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vec4
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apply_Texturing (vec2 Coords)
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@@ -23,4 +23,4 @@ apply_Texturing (vec2 Coords)
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}
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return Color;
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}
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}
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@@ -1 +1 @@
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#version 140
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#version 410
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