opengl: Add 'no_Shine' constant.
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@@ -230,13 +230,17 @@ is
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no_lucid_Color : constant lucid_Color;
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no_lucid_Color : constant lucid_Color;
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function to_Color (From : in rgb_Color) return Color;
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-- Shine
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--
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subtype Shine is Real range 1.0 .. Real'Last;
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subtype Shine is Real range 1.0 .. Real'Last;
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default_Shine : constant := 0.05;
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no_Shine : constant Shine;
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default_Shine : constant Shine; -- Defaults to no shine.
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function to_Color (From : in rgb_Color) return Color;
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----------
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----------
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-- Images
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-- Images
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@@ -248,6 +252,7 @@ is
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function to_Image (From : in lucid_Image) return Image;
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function to_Image (From : in lucid_Image) return Image;
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-----------
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-----------
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-- Texture
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-- Texture
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--
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--
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@@ -398,6 +403,13 @@ private
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type rgba_Colors is array (Index_t range <>) of rgba_Color;
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type rgba_Colors is array (Index_t range <>) of rgba_Color;
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-- Shine
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--
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no_Shine : constant Shine := Shine'Last;
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default_Shine : constant Shine := no_Shine;
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-- Conversions
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-- Conversions
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--
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--
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function to_Color (Red, Green, Blue : in Primary) return rgb_Color;
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function to_Color (Red, Green, Blue : in Primary) return rgb_Color;
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