opengl.geometry.colored_textured: Use texturing shader snippet.

This commit is contained in:
Rod Kay
2025-09-17 08:57:27 +10:00
parent 242b2d7828
commit e302518c81
3 changed files with 28 additions and 17 deletions

View File

@@ -78,7 +78,9 @@ is
white_Texture := openGL.Texture.Forge.to_Texture (white_Image);
vertex_Shader .define (Shader.Vertex, "assets/opengl/shader/colored_textured.vert");
fragment_Shader.define (Shader.Fragment, "assets/opengl/shader/colored_textured.frag");
fragment_Shader.define (Shader.Fragment, (asset_Names' (1 => to_Asset ("assets/opengl/shader/version.header"),
2 => to_Asset ("assets/opengl/shader/texturing-frag.snippet"),
3 => to_Asset ("assets/opengl/shader/colored_textured.frag"))));
the_Program := new openGL.Program.item;
the_Program.define (vertex_Shader 'Access,