opengl.renderer: Rid unneeded extra checks for GL errors.
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@@ -34,7 +34,6 @@ is
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use GL.Binding;
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check_is_OK : constant Boolean := openGL.Tasks.Check with Unreferenced;
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begin
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Errors.log;
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glClearColor (GLfloat (to_Primary (Self.Background.Primary.Red)),
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GLfloat (to_Primary (Self.Background.Primary.Green)),
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GLfloat (to_Primary (Self.Background.Primary.Blue)),
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@@ -50,7 +49,6 @@ is
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glEnable (GL_CULL_FACE);
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Errors.log;
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end clear_Frame;
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