opengl.renderer.lean: Add function to check if a light already exists.
This commit is contained in:
@@ -1029,6 +1029,13 @@ is
|
|||||||
end rid;
|
end rid;
|
||||||
|
|
||||||
|
|
||||||
|
function Exists (Id : in openGL.light.Id_t) return Boolean
|
||||||
|
is
|
||||||
|
begin
|
||||||
|
return the_Lights.Contains (Id);
|
||||||
|
end Exists;
|
||||||
|
|
||||||
|
|
||||||
function get (Id : in openGL.Light.Id_t) return openGL.Light.item
|
function get (Id : in openGL.Light.Id_t) return openGL.Light.item
|
||||||
is
|
is
|
||||||
begin
|
begin
|
||||||
@@ -1087,6 +1094,13 @@ is
|
|||||||
end rid;
|
end rid;
|
||||||
|
|
||||||
|
|
||||||
|
function Exists (Self : in out Item; Id : in openGL.light.Id_t) return Boolean
|
||||||
|
is
|
||||||
|
begin
|
||||||
|
return Self.Lights.Exists (Id);
|
||||||
|
end;
|
||||||
|
|
||||||
|
|
||||||
function Light (Self : in out Item; Id : in openGL.light.Id_t) return openGL.Light.item
|
function Light (Self : in out Item; Id : in openGL.light.Id_t) return openGL.Light.item
|
||||||
is
|
is
|
||||||
begin
|
begin
|
||||||
|
|||||||
@@ -46,8 +46,10 @@ is
|
|||||||
procedure add (Self : in out Item; the_Light : in Light.item);
|
procedure add (Self : in out Item; the_Light : in Light.item);
|
||||||
procedure set (Self : in out Item; the_Light : in Light.item);
|
procedure set (Self : in out Item; the_Light : in Light.item);
|
||||||
procedure rid (Self : in out Item; the_Light : in Light.item);
|
procedure rid (Self : in out Item; the_Light : in Light.item);
|
||||||
function Light (Self : in out Item; Id : in light.Id_t) return openGL.Light.item;
|
|
||||||
function fetch (Self : in out Item) return openGL.Light.items;
|
function Exists (Self : in out Item; Id : in light.Id_t) return Boolean;
|
||||||
|
function Light (Self : in out Item; Id : in light.Id_t) return openGL.Light.item;
|
||||||
|
function fetch (Self : in out Item) return openGL.Light.items;
|
||||||
|
|
||||||
type context_Setter is access procedure;
|
type context_Setter is access procedure;
|
||||||
type context_Clearer is access procedure;
|
type context_Clearer is access procedure;
|
||||||
@@ -272,7 +274,8 @@ private
|
|||||||
procedure set (Light : in openGL.Light.item);
|
procedure set (Light : in openGL.Light.item);
|
||||||
procedure rid (Light : in openGL.Light.item);
|
procedure rid (Light : in openGL.Light.item);
|
||||||
|
|
||||||
function get (Id : in openGL.light.Id_t) return openGL.Light.item;
|
function Exists (Id : in openGL.light.Id_t) return Boolean;
|
||||||
|
function get (Id : in openGL.light.Id_t) return openGL.Light.item;
|
||||||
function fetch return openGL.Light.items;
|
function fetch return openGL.Light.items;
|
||||||
private
|
private
|
||||||
the_Lights : id_Map_of_light;
|
the_Lights : id_Map_of_light;
|
||||||
|
|||||||
Reference in New Issue
Block a user