opengl.geometry.texturing: Add 'Mixin' generic.
This commit is contained in:
@@ -52,7 +52,7 @@ is
|
||||
Attribute_3_Name_ptr : aliased constant C.strings.chars_ptr := C.strings.to_chars_ptr (Attribute_3_Name'Access);
|
||||
Attribute_4_Name_ptr : aliased constant C.strings.chars_ptr := C.strings.to_chars_ptr (Attribute_4_Name'Access);
|
||||
|
||||
texture_Uniforms : texturing.Uniforms;
|
||||
-- texture_Uniforms : texturing.Uniforms;
|
||||
|
||||
|
||||
|
||||
@@ -153,22 +153,24 @@ is
|
||||
--- Set up the texturing uniforms.
|
||||
--
|
||||
|
||||
for Id in texture_Id'Range
|
||||
loop
|
||||
declare
|
||||
use ada.Strings,
|
||||
ada.Strings.fixed;
|
||||
-- for Id in texture_Id'Range
|
||||
-- loop
|
||||
-- declare
|
||||
-- use ada.Strings,
|
||||
-- ada.Strings.fixed;
|
||||
--
|
||||
-- i : constant Positive := Positive (Id);
|
||||
-- texture_uniform_Name : constant String := "Textures[" & trim (Natural'Image (i - 1), Left) & "]";
|
||||
-- fade_uniform_Name : constant String := "Fade[" & trim (Natural'Image (i - 1), Left) & "]";
|
||||
-- begin
|
||||
-- texture_Uniforms.Textures (Id).texture_Uniform := the_Program.uniform_Variable (named => texture_uniform_Name);
|
||||
-- texture_Uniforms.Textures (Id). fade_Uniform := the_Program.uniform_Variable (named => fade_uniform_Name);
|
||||
-- end;
|
||||
-- end loop;
|
||||
--
|
||||
-- texture_Uniforms.Count := the_Program.uniform_Variable ("texture_Count");
|
||||
|
||||
i : constant Positive := Positive (Id);
|
||||
texture_uniform_Name : constant String := "Textures[" & trim (Natural'Image (i - 1), Left) & "]";
|
||||
fade_uniform_Name : constant String := "Fade[" & trim (Natural'Image (i - 1), Left) & "]";
|
||||
begin
|
||||
texture_Uniforms.Textures (Id).texture_Uniform := the_Program.uniform_Variable (named => texture_uniform_Name);
|
||||
texture_Uniforms.Textures (Id). fade_Uniform := the_Program.uniform_Variable (named => fade_uniform_Name);
|
||||
end;
|
||||
end loop;
|
||||
|
||||
texture_Uniforms.Count := the_Program.uniform_Variable ("texture_Count");
|
||||
textured_Geometry.create_Uniforms (for_Program => the_Program.all'Access);
|
||||
end create_Program;
|
||||
|
||||
|
||||
@@ -294,69 +296,69 @@ is
|
||||
--- Texturing
|
||||
--
|
||||
|
||||
procedure Fade_is (Self : in out Item; Which : texture_ID; Now : in texture_Set.fade_Level)
|
||||
is
|
||||
begin
|
||||
Self.texture_Set.Textures (which).Fade := Now;
|
||||
end Fade_is;
|
||||
-- procedure Fade_is (Self : in out Item; Which : texture_ID; Now : in texture_Set.fade_Level)
|
||||
-- is
|
||||
-- begin
|
||||
-- Self.texture_Set.Textures (which).Fade := Now;
|
||||
-- end Fade_is;
|
||||
--
|
||||
--
|
||||
--
|
||||
-- function Fade (Self : in Item; Which : texture_Set.texture_ID) return texture_Set.fade_Level
|
||||
-- is
|
||||
-- begin
|
||||
-- return Self.texture_Set.Textures (which).Fade;
|
||||
-- end Fade;
|
||||
--
|
||||
--
|
||||
--
|
||||
-- procedure Texture_is (Self : in out Item; Which : texture_ID; Now : in openGL.Texture.Object)
|
||||
-- is
|
||||
-- begin
|
||||
-- Texture_is (in_Set => Self.texture_Set,
|
||||
-- Which => Which,
|
||||
-- Now => Now);
|
||||
-- end Texture_is;
|
||||
--
|
||||
--
|
||||
--
|
||||
-- function Texture (Self : in Item; Which : texture_ID) return openGL.Texture.Object
|
||||
-- is
|
||||
-- begin
|
||||
-- return openGL.texture_Set.Texture (in_Set => Self.texture_Set,
|
||||
-- Which => Which);
|
||||
-- end Texture;
|
||||
--
|
||||
--
|
||||
--
|
||||
-- overriding
|
||||
-- procedure Texture_is (Self : in out Item; Now : in openGL.Texture.Object)
|
||||
-- is
|
||||
-- begin
|
||||
-- Texture_is (in_Set => Self.texture_Set,
|
||||
-- Now => Now);
|
||||
-- end Texture_is;
|
||||
--
|
||||
--
|
||||
--
|
||||
-- overriding
|
||||
-- function Texture (Self : in Item) return openGL.Texture.Object
|
||||
-- is
|
||||
-- begin
|
||||
-- return texture_Set.Texture (in_Set => Self.texture_Set,
|
||||
-- Which => 1);
|
||||
-- end Texture;
|
||||
|
||||
|
||||
|
||||
function Fade (Self : in Item; Which : texture_Set.texture_ID) return texture_Set.fade_Level
|
||||
is
|
||||
begin
|
||||
return Self.texture_Set.Textures (which).Fade;
|
||||
end Fade;
|
||||
|
||||
|
||||
|
||||
procedure Texture_is (Self : in out Item; Which : texture_ID; Now : in openGL.Texture.Object)
|
||||
is
|
||||
begin
|
||||
Texture_is (in_Set => Self.texture_Set,
|
||||
Which => Which,
|
||||
Now => Now);
|
||||
end Texture_is;
|
||||
|
||||
|
||||
|
||||
function Texture (Self : in Item; Which : texture_ID) return openGL.Texture.Object
|
||||
is
|
||||
begin
|
||||
return openGL.texture_Set.Texture (in_Set => Self.texture_Set,
|
||||
Which => Which);
|
||||
end Texture;
|
||||
|
||||
|
||||
|
||||
overriding
|
||||
procedure Texture_is (Self : in out Item; Now : in openGL.Texture.Object)
|
||||
is
|
||||
begin
|
||||
Texture_is (in_Set => Self.texture_Set,
|
||||
Now => Now);
|
||||
end Texture_is;
|
||||
|
||||
|
||||
|
||||
overriding
|
||||
function Texture (Self : in Item) return openGL.Texture.Object
|
||||
is
|
||||
begin
|
||||
return texture_Set.Texture (in_Set => Self.texture_Set,
|
||||
Which => 1);
|
||||
end Texture;
|
||||
|
||||
|
||||
|
||||
overriding
|
||||
procedure enable_Textures (Self : in out Item)
|
||||
is
|
||||
begin
|
||||
texturing.enable (for_Model => Self.Model.all'Access,
|
||||
Uniforms => texture_Uniforms,
|
||||
texture_Set => Self.texture_Set);
|
||||
end enable_Textures;
|
||||
-- overriding
|
||||
-- procedure enable_Textures (Self : in out Item)
|
||||
-- is
|
||||
-- begin
|
||||
-- texturing.enable (for_Model => Self.Model.all'Access,
|
||||
-- Uniforms => texture_Uniforms,
|
||||
-- texture_Set => Self.texture_Set);
|
||||
-- end enable_Textures;
|
||||
|
||||
|
||||
end openGL.Geometry.lit_textured;
|
||||
|
||||
@@ -1,6 +1,10 @@
|
||||
with
|
||||
openGL.texture_Set;
|
||||
|
||||
private
|
||||
with
|
||||
openGL.Geometry.texturing;
|
||||
|
||||
|
||||
package openGL.Geometry.lit_textured
|
||||
--
|
||||
@@ -45,30 +49,35 @@ is
|
||||
--- Texturing.
|
||||
--
|
||||
|
||||
procedure Fade_is (Self : in out Item; Which : texture_Set.texture_ID; Now : in texture_Set.fade_Level);
|
||||
function Fade (Self : in Item; Which : texture_Set.texture_ID) return texture_Set.fade_Level;
|
||||
|
||||
|
||||
procedure Texture_is (Self : in out Item; Which : texture_Set.texture_ID; Now : in openGL.Texture.Object);
|
||||
function Texture (Self : in Item; Which : texture_Set.texture_ID) return openGL.Texture.Object;
|
||||
|
||||
overriding
|
||||
procedure Texture_is (Self : in out Item; Now : in openGL.Texture.Object);
|
||||
|
||||
overriding
|
||||
function Texture (Self : in Item) return openGL.Texture.Object;
|
||||
-- procedure Fade_is (Self : in out Item; Which : texture_Set.texture_ID; Now : in texture_Set.fade_Level);
|
||||
-- function Fade (Self : in Item; Which : texture_Set.texture_ID) return texture_Set.fade_Level;
|
||||
--
|
||||
--
|
||||
-- procedure Texture_is (Self : in out Item; Which : texture_Set.texture_ID; Now : in openGL.Texture.Object);
|
||||
-- function Texture (Self : in Item; Which : texture_Set.texture_ID) return openGL.Texture.Object;
|
||||
--
|
||||
-- overriding
|
||||
-- procedure Texture_is (Self : in out Item; Now : in openGL.Texture.Object);
|
||||
--
|
||||
-- overriding
|
||||
-- function Texture (Self : in Item) return openGL.Texture.Object;
|
||||
|
||||
|
||||
|
||||
private
|
||||
|
||||
type Item is new Geometry.item with
|
||||
package textured_Geometry is new texturing.Mixin;
|
||||
|
||||
|
||||
-- type Item is new Geometry.item with
|
||||
type Item is new textured_Geometry.item with
|
||||
record
|
||||
texture_Set : openGL.texture_Set.Item;
|
||||
null;
|
||||
-- texture_Set : openGL.texture_Set.Item;
|
||||
end record;
|
||||
|
||||
|
||||
overriding
|
||||
procedure enable_Textures (Self : in out Item);
|
||||
-- overriding
|
||||
-- procedure enable_Textures (Self : in out Item);
|
||||
|
||||
end openGL.Geometry.lit_textured;
|
||||
|
||||
@@ -98,4 +98,104 @@ is
|
||||
end create;
|
||||
|
||||
|
||||
|
||||
|
||||
-------------
|
||||
--- Mixin ---
|
||||
-------------
|
||||
|
||||
-- generic
|
||||
package body Mixin
|
||||
is
|
||||
use openGL.texture_Set;
|
||||
|
||||
|
||||
texture_Uniforms : texturing.Uniforms;
|
||||
|
||||
procedure create_Uniforms (for_Program : in openGL.Program.view)
|
||||
is
|
||||
begin
|
||||
create (texture_Uniforms, for_Program);
|
||||
end create_Uniforms;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
overriding
|
||||
procedure Fade_is (Self : in out Item; Which : in texture_Set.texture_ID;
|
||||
Now : in texture_Set.fade_Level)
|
||||
is
|
||||
begin
|
||||
Self.texture_Set.Textures (which).Fade := Now;
|
||||
end Fade_is;
|
||||
|
||||
|
||||
|
||||
overriding
|
||||
function Fade (Self : in Item; Which : in texture_Set.texture_ID) return texture_Set.fade_Level
|
||||
is
|
||||
begin
|
||||
return Self.texture_Set.Textures (which).Fade;
|
||||
end Fade;
|
||||
|
||||
|
||||
|
||||
overriding
|
||||
procedure Texture_is (Self : in out Item; Which : in texture_Set.texture_ID;
|
||||
Now : in openGL.Texture.Object)
|
||||
is
|
||||
begin
|
||||
Texture_is (in_Set => Self.texture_Set,
|
||||
Which => Which,
|
||||
Now => Now);
|
||||
end Texture_is;
|
||||
|
||||
|
||||
|
||||
overriding
|
||||
function Texture (Self : in Item; Which : texture_Set.texture_ID) return openGL.Texture.Object
|
||||
is
|
||||
begin
|
||||
return openGL.texture_Set.Texture (in_Set => Self.texture_Set,
|
||||
Which => Which);
|
||||
end Texture;
|
||||
|
||||
|
||||
|
||||
overriding
|
||||
procedure Texture_is (Self : in out Item; Now : in openGL.Texture.Object)
|
||||
is
|
||||
begin
|
||||
Texture_is (in_Set => Self.texture_Set,
|
||||
Now => Now);
|
||||
end Texture_is;
|
||||
|
||||
|
||||
|
||||
overriding
|
||||
function Texture (Self : in Item) return openGL.Texture.Object
|
||||
is
|
||||
begin
|
||||
return texture_Set.Texture (in_Set => Self.texture_Set,
|
||||
Which => 1);
|
||||
end Texture;
|
||||
|
||||
|
||||
|
||||
overriding
|
||||
procedure enable_Textures (Self : in out Item)
|
||||
is
|
||||
begin
|
||||
texturing.enable (for_Model => Self.Model.all'Access,
|
||||
Uniforms => texture_Uniforms,
|
||||
texture_Set => Self.texture_Set);
|
||||
end enable_Textures;
|
||||
|
||||
|
||||
end Mixin;
|
||||
|
||||
|
||||
|
||||
end openGL.Geometry.texturing;
|
||||
|
||||
@@ -49,4 +49,53 @@ is
|
||||
for_Program : in openGL.Program.view);
|
||||
|
||||
|
||||
|
||||
|
||||
-------------
|
||||
--- Mixin ---
|
||||
-------------
|
||||
|
||||
generic
|
||||
package Mixin
|
||||
is
|
||||
type Item is new Geometry.item with private;
|
||||
|
||||
|
||||
procedure create_Uniforms (for_Program : in openGL.Program.view);
|
||||
|
||||
|
||||
|
||||
overriding
|
||||
procedure Fade_is (Self : in out Item; Which : texture_Set.texture_ID; Now : in texture_Set.fade_Level);
|
||||
overriding
|
||||
function Fade (Self : in Item; Which : texture_Set.texture_ID) return texture_Set.fade_Level;
|
||||
|
||||
|
||||
overriding
|
||||
procedure Texture_is (Self : in out Item; Which : texture_Set.texture_ID; Now : in openGL.Texture.Object);
|
||||
overriding
|
||||
function Texture (Self : in Item; Which : texture_Set.texture_ID) return openGL.Texture.Object;
|
||||
|
||||
overriding
|
||||
procedure Texture_is (Self : in out Item; Now : in openGL.Texture.Object);
|
||||
|
||||
overriding
|
||||
function Texture (Self : in Item) return openGL.Texture.Object;
|
||||
|
||||
|
||||
overriding
|
||||
procedure enable_Textures (Self : in out Item);
|
||||
|
||||
|
||||
private
|
||||
|
||||
type Item is new Geometry.item with
|
||||
record
|
||||
texture_Set : openGL.texture_Set.item;
|
||||
end record;
|
||||
|
||||
end Mixin;
|
||||
|
||||
|
||||
|
||||
end openGL.Geometry.texturing;
|
||||
|
||||
@@ -103,6 +103,15 @@ is
|
||||
|
||||
|
||||
|
||||
function Fade (Self : in Item; Which : texture_Set.texture_ID) return texture_Set.fade_Level
|
||||
is
|
||||
begin
|
||||
raise program_Error with "Geometry has no texture.";
|
||||
return texture_Set.fade_Level'Last;
|
||||
end Fade;
|
||||
|
||||
|
||||
|
||||
function Texture (Self : in Item) return openGL.Texture.Object
|
||||
is
|
||||
begin
|
||||
@@ -112,6 +121,15 @@ is
|
||||
|
||||
|
||||
|
||||
function Texture (Self : in Item; Which : in texture_Set.texture_ID) return openGL.Texture.Object
|
||||
is
|
||||
begin
|
||||
raise program_Error with "Geometry has no texture.";
|
||||
return openGL.Texture.null_Object;
|
||||
end Texture;
|
||||
|
||||
|
||||
|
||||
procedure Program_is (Self : in out Item; Now : in openGL.Program.view)
|
||||
is
|
||||
begin
|
||||
|
||||
@@ -50,9 +50,21 @@ is
|
||||
procedure Label_is (Self : in out Item'Class; Now : in String);
|
||||
function Label (Self : in Item'Class) return String;
|
||||
|
||||
|
||||
--- Texturing
|
||||
--
|
||||
|
||||
procedure Fade_is (Self : in out Item; Which : in texture_Set.texture_ID; Now : in texture_Set.fade_Level) is null;
|
||||
function Fade (Self : in Item; Which : in texture_Set.texture_ID) return texture_Set.fade_Level;
|
||||
|
||||
procedure Texture_is (Self : in out Item; Which : in texture_Set.texture_ID; Now : in openGL.Texture.Object) is null;
|
||||
function Texture (Self : in Item; Which : in texture_Set.texture_ID) return openGL.Texture.Object;
|
||||
|
||||
procedure Texture_is (Self : in out Item; Now : in openGL.Texture.Object) is null;
|
||||
function Texture (Self : in Item) return openGL.Texture.Object;
|
||||
|
||||
|
||||
|
||||
procedure Bounds_are (Self : in out Item'Class; Now : in Bounds);
|
||||
function Bounds (self : in Item'Class) return Bounds; -- Returns the bounds in object space.
|
||||
|
||||
|
||||
Reference in New Issue
Block a user