opengl.model: Add a lit and textured circle model.
This commit is contained in:
@@ -0,0 +1,180 @@
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with
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openGL.Geometry.lit_textured,
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openGL.Primitive.indexed,
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openGL.Texture.Coordinates;
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package body openGL.Model.circle.lit_textured
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is
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---------
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--- Forge
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--
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function new_circle (Radius : in Real;
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Face : in lit_textured.Face;
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Sides : in Positive := 24) return View
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is
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Self : constant View := new Item;
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begin
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Self.Radius := Radius;
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Self.Face := Face;
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Self.Sides := Sides;
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return Self;
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end new_circle;
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------------------
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--- Attributes ---
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------------------
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------------
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-- Texturing
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--
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overriding
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procedure Fade_is (Self : in out Item; Which : in texture_Set.texture_Id;
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Now : in texture_Set.fade_Level)
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is
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begin
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Self.Face.Fades (which) := Now;
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end Fade_is;
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overriding
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function Fade (Self : in Item; Which : in texture_Set.texture_Id) return texture_Set.fade_Level
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is
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begin
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return Self.Face.Fades (which);
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end Fade;
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procedure Texture_is (Self : in out Item; Which : in texture_Set.texture_Id;
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Now : in openGL.asset_Name)
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is
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begin
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Self.Face.Textures (Positive (which)) := Now;
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end Texture_is;
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overriding
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function texture_Count (Self : in Item) return Natural
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is
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begin
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return Self.Face.texture_Count;
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end texture_Count;
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---------------------
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--- openGL Geometries
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--
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overriding
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function to_GL_Geometries (Self : access Item; Textures : access Texture.name_Map_of_texture'Class;
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Fonts : in Font.font_id_Map_of_font) return Geometry.views
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is
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pragma unreferenced (Fonts);
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use Geometry,
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Geometry.lit_textured,
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Texture;
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function to_Indices return Indices
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is
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Result : Indices (1 .. long_Index_t (Self.Sides) + 2);
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begin
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for i in 1 .. Index_t (Self.Sides) + 1
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loop
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Result (long_Index_t (i)) := i; -- Index_t (Self.Sides) + 1 - i;
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end loop;
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Result (Result'Last) := 2;
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return Result;
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end to_Indices;
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the_Indices : aliased constant Indices := to_Indices;
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the_Sites : constant Vector_2_array := vertex_Sites (Self.Radius,
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Self.Sides);
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function new_Face (Vertices : in geometry.lit_textured.Vertex_array) return Geometry.lit_textured.view
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is
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use Primitive,
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texture_Set;
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the_Geometry : constant Geometry.lit_textured.view
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:= Geometry.lit_textured.new_Geometry;
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the_Primitive : constant Primitive.indexed.view
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:= Primitive.indexed.new_Primitive (triangle_Fan, the_Indices);
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Id : texture_Set.texture_Id;
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begin
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the_Geometry.Vertices_are (Vertices);
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the_Geometry.add (Primitive.view (the_Primitive));
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for i in 1 .. Self.Face.texture_Count
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loop
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Id := texture_Id (i);
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the_Geometry.Fade_is (which => Id,
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now => Self.Face.Fades (Id));
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the_Geometry.Texture_is (which => Id,
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now => Textures.fetch (Self.Face.Textures (i)));
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the_Geometry.is_Transparent (now => the_Geometry.Texture.is_Transparent);
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end loop;
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the_Geometry.is_Transparent (True); -- TODO: Do transparency properly.
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the_Geometry.Model_is (Self.all'unchecked_Access);
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return the_Geometry;
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end new_Face;
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upper_Face : Geometry.lit_textured.view;
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begin
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-- Upper Face
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--
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declare
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use Texture.Coordinates;
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the_Coords : constant Texture.Coordinates.Coords_2D_and_Centroid := to_Coordinates (the_Sites);
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the_Vertices : Geometry.lit_textured.Vertex_array (1 .. Index_t (Self.Sides + 1));
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begin
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-- Center.
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--
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the_Vertices (1) := (Site => [0.0, 0.0, 0.0],
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Normal => Normal,
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Coords => (0.50, 0.50),
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Shine => default_Shine);
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-- Circumference
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--
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for i in 2 .. the_Vertices'Last
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loop
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the_Vertices (i) := (Site => Vector_3 (the_Sites (Positive (i - 1)) & 0.0),
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Normal => Normal,
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Coords => the_Coords.Coords (i - 1),
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Shine => default_Shine);
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end loop;
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upper_Face := new_Face (Vertices => the_Vertices);
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end;
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return [1 => upper_Face.all'Access];
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end to_GL_Geometries;
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end openGL.Model.circle.lit_textured;
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@@ -0,0 +1,66 @@
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with
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openGL.texture_Set,
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openGL.Texture;
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package openGL.Model.circle.lit_textured
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--
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-- Models a lit, colored and textured hexagon.
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--
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is
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type Item is new Model.item with private;
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type View is access all Item'Class;
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type Face is
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record
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Fades : texture_Set.fade_Levels (texture_Set.texture_Id) := [others => 0.0];
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Textures : openGL.asset_Names (1 .. Positive (texture_Set.texture_Id'Last)) := [others => null_Asset]; -- The textures to be applied to the hex.
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texture_Count : Natural := 0;
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end record;
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---------
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--- Forge
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--
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function new_circle (Radius : in Real;
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Face : in lit_textured.Face;
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Sides : in Positive := 24) return View;
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--------------
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--- Attributes
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--
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overriding
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function to_GL_Geometries (Self : access Item; Textures : access Texture.name_Map_of_texture'Class;
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Fonts : in Font.font_id_Map_of_font) return Geometry.views;
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------------
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-- Texturing
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--
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overriding
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function Fade (Self : in Item; Which : in texture_Set.texture_Id) return texture_Set.fade_Level;
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overriding
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procedure Fade_is (Self : in out Item; Which : in texture_Set.texture_Id;
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Now : in texture_Set.fade_Level);
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procedure Texture_is (Self : in out Item; Which : in texture_Set.texture_Id;
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Now : in asset_Name);
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overriding
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function texture_Count (Self : in Item) return Natural;
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private
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type Item is new Model.circle.item with
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record
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Face : lit_textured.Face;
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end record;
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end openGL.Model.circle.lit_textured;
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24
3-mid/opengl/source/lean/model/opengl-model-circle.adb
Normal file
24
3-mid/opengl/source/lean/model/opengl-model-circle.adb
Normal file
@@ -0,0 +1,24 @@
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package body openGL.Model.circle
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is
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function vertex_Sites (Radius : in Real;
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Sides : in Positive := 24) return Vector_2_array
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is
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use linear_Algebra_2d;
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the_Site : Vector_2 := [Radius, 0.0];
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Rotation : constant Matrix_2x2 := to_rotation_Matrix (to_Radians (360.0 / Degrees (Sides)));
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Result : Vector_2_array (1 .. Sides);
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begin
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for i in Result'Range
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loop
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Result (i) := the_Site;
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the_Site := the_Site * Rotation;
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end loop;
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return Result;
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end vertex_Sites;
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end openGL.Model.circle;
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25
3-mid/opengl/source/lean/model/opengl-model-circle.ads
Normal file
25
3-mid/opengl/source/lean/model/opengl-model-circle.ads
Normal file
@@ -0,0 +1,25 @@
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package openGL.Model.circle
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--
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-- Provides an abstract model of a circle.
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--
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is
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type Item is abstract new Model.item with private;
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-- Sites begin at 'middle right' and proceed in an anti-clockwise direction.
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--
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function vertex_Sites (Radius : in Real;
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Sides : in Positive := 24) return Vector_2_array;
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private
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type Item is abstract new Model.item with
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record
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Radius : Real := 1.0;
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Sides : Positive range 3 .. 360;
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end record;
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Normal : constant Vector_3 := [0.0, 0.0, 1.0];
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end openGL.Model.circle;
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@@ -53,6 +53,7 @@ is
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overriding
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function to_Coordinates (Self : in xz_Generator; the_Vertices : access Sites) return Coordinates_2D
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is
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@@ -88,6 +89,7 @@ is
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overriding
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function to_Coordinates (Self : in xy_Generator; the_Vertices : access Sites) return Coordinates_2D
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is
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@@ -123,6 +125,7 @@ is
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overriding
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function to_Coordinates (Self : in zy_Generator; the_Vertices : access Sites) return Coordinates_2D
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is
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@@ -3,9 +3,8 @@ package openGL.Texture.Coordinates
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-- Provides openGL texture co-ordinates.
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--
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is
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------
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--- 2D
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---------------
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--- 2D Textures
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--
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type Coords_2D_and_Centroid (coords_Count : Index_t) is
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@@ -21,7 +20,7 @@ is
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--- Generator
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--- Generators
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--
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type coordinate_Generator is abstract tagged null record;
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@@ -66,7 +65,4 @@ is
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function to_Coordinates (Self : in mercator_Generator; the_Vertices : access Sites) return Coordinates_2D;
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end openGL.Texture.Coordinates;
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@@ -9,6 +9,9 @@ with
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ada.unchecked_Deallocation;
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with ada.Text_IO;
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package body openGL.Texture
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is
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use GL,
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@@ -84,7 +87,7 @@ is
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function to_Texture (the_Image : in Image;
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use_Mipmaps : in Boolean := True) return Object
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use_Mipmaps : in Boolean := True) return Object
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is
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Self : aliased Texture.Object;
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begin
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@@ -96,7 +99,7 @@ is
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function to_Texture (the_Image : in lucid_Image;
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use_Mipmaps : in Boolean := True) return Object
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use_Mipmaps : in Boolean := True) return Object
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is
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Self : aliased Texture.Object;
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begin
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@@ -153,7 +156,9 @@ is
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procedure set_Image (Self : in out Object; To : in Image;
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use_Mipmaps : in Boolean := True)
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is
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use GL.Binding;
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use GL.Binding,
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ada.Text_IO;
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the_Image : Image renames To;
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min_Width : constant Positive := the_Image'Length (2);
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min_Height : constant Positive := the_Image'Length (1);
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@@ -163,17 +168,23 @@ is
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Self.is_Transparent := False;
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Self.Dimensions.Width := min_Width;
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Self.Dimensions.Height := min_Height;
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new_Line (3);
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put_Line ("openGL.Texture.set_Image ~ GLsizei (Self.Dimensions.Width) =>" & GLsizei (Self.Dimensions.Width) 'Image);
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put_Line (" ~ GLsizei (Self.Dimensions.Height) =>" & GLsizei (Self.Dimensions.Height)'Image);
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put_Line (" ~ the_Image =>");
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put_Line (the_Image'Image);
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new_Line (3);
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Self.enable;
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glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
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glPixelStorei (GL_UNPACK_ALIGNMENT, 1); Errors.log;
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); Errors.log;
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); Errors.log;
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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Errors.log;
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); Errors.log;
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); Errors.log;
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glTexImage2D (GL_TEXTURE_2D,
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0,
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@@ -212,15 +223,13 @@ is
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Self.Dimensions.Height := min_Height;
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Self.enable;
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glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
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glPixelStorei (GL_UNPACK_ALIGNMENT, 1); Errors.log;
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); Errors.log;
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); Errors.log;
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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Errors.log;
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); Errors.log;
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); Errors.log;
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glTexImage2D (GL_TEXTURE_2D,
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0,
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@@ -258,6 +267,7 @@ is
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begin
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Tasks.check;
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glBindTexture (GL.GL_TEXTURE_2D, Self.Name);
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Errors.log;
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end enable;
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Reference in New Issue
Block a user