opengl: Rename 'openGL.texture_Set.texture_Set' to 'openGL.texture_Set.Item'.

This commit is contained in:
Rod Kay
2023-05-31 07:08:51 +10:00
parent af64e4ce3e
commit f1d7b2c645
6 changed files with 15 additions and 15 deletions

View File

@@ -61,7 +61,7 @@ private
type Item is new Geometry.item with
record
Textures : texture_Set.texture_Set;
Textures : texture_Set.Item;
end record;

View File

@@ -408,7 +408,7 @@ is
procedure enable_Texturing (for_Model : in openGL.Model.view;
texturing_Uniforms : in texture_fade_Uniform_pairs;
texture_Set : in openGL.texture_Set.texture_Set)
texture_Set : in openGL.texture_Set.Item)
is
begin
for i in 1 .. texture_Id (for_Model.texture_Count)

View File

@@ -64,7 +64,7 @@ private
type Item is new Geometry.item with
record
texture_Set : openGL.texture_Set.texture_Set;
texture_Set : openGL.texture_Set.Item;
end record;

View File

@@ -61,7 +61,7 @@ private
type Item is new Geometry.item with
record
Textures : texture_Set.texture_Set;
Textures : texture_Set.Item;
end record;

View File

@@ -12,7 +12,7 @@ with ada.Text_IO; use ada.Text_IO;
package body openGL.texture_Set
is
procedure Texture_is (in_Set : in out texture_Set; Which : texture_ID; Now : in openGL.Texture.Object)
procedure Texture_is (in_Set : in out Item; Which : texture_ID; Now : in openGL.Texture.Object)
is
begin
in_Set.Textures (Which) := (0.0,
@@ -32,7 +32,7 @@ is
function Texture (in_Set : in texture_Set; Which : texture_ID) return openGL.Texture.Object
function Texture (in_Set : in Item; Which : texture_ID) return openGL.Texture.Object
is
begin
return in_Set.Textures (Which).Object;
@@ -41,7 +41,7 @@ is
function Texture (in_Set : in texture_Set) return openGL.Texture.Object
function Texture (in_Set : in Item) return openGL.Texture.Object
is
begin
return in_Set.Textures (1).Object;
@@ -50,7 +50,7 @@ is
procedure Texture_is (in_Set : in out texture_Set; Now : in openGL.Texture.Object)
procedure Texture_is (in_Set : in out Item; Now : in openGL.Texture.Object)
is
begin
in_Set.Textures (1).Object := Now;
@@ -65,7 +65,7 @@ is
procedure enable (the_Textures : in out texture_Set;
procedure enable (the_Textures : in out Item;
Program : in openGL.Program.view)
is
use GL,

View File

@@ -31,7 +31,7 @@ is
type fadeable_Textures is array (texture_Id range 1 .. max_Textures) of fadeable_Texture;
type texture_Set is
type Item is
record
Textures : fadeable_Textures;
Count : Natural := 0;
@@ -39,16 +39,16 @@ is
initialised : Boolean := False;
end record;
procedure enable (the_Textures : in out texture_Set;
procedure enable (the_Textures : in out Item;
Program : in openGL.Program.view);
procedure Texture_is (in_Set : in out texture_Set; Which : texture_ID; Now : in openGL.Texture.Object);
function Texture (in_Set : in texture_Set; Which : texture_ID) return openGL.Texture.Object;
procedure Texture_is (in_Set : in out Item; Which : texture_ID; Now : in openGL.Texture.Object);
function Texture (in_Set : in Item; Which : texture_ID) return openGL.Texture.Object;
procedure Texture_is (in_Set : in out texture_Set; Now : in openGL.Texture.Object);
function Texture (in_Set : in texture_Set) return openGL.Texture.Object;
procedure Texture_is (in_Set : in out Item; Now : in openGL.Texture.Object);
function Texture (in_Set : in Item) return openGL.Texture.Object;
end openGL.texture_Set;