opengl: Rename 'openGL.texture_Set.texture_Set' to 'openGL.texture_Set.Item'.
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@@ -12,7 +12,7 @@ with ada.Text_IO; use ada.Text_IO;
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package body openGL.texture_Set
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is
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procedure Texture_is (in_Set : in out texture_Set; Which : texture_ID; Now : in openGL.Texture.Object)
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procedure Texture_is (in_Set : in out Item; Which : texture_ID; Now : in openGL.Texture.Object)
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is
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begin
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in_Set.Textures (Which) := (0.0,
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@@ -32,7 +32,7 @@ is
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function Texture (in_Set : in texture_Set; Which : texture_ID) return openGL.Texture.Object
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function Texture (in_Set : in Item; Which : texture_ID) return openGL.Texture.Object
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is
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begin
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return in_Set.Textures (Which).Object;
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@@ -41,7 +41,7 @@ is
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function Texture (in_Set : in texture_Set) return openGL.Texture.Object
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function Texture (in_Set : in Item) return openGL.Texture.Object
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is
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begin
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return in_Set.Textures (1).Object;
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@@ -50,7 +50,7 @@ is
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procedure Texture_is (in_Set : in out texture_Set; Now : in openGL.Texture.Object)
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procedure Texture_is (in_Set : in out Item; Now : in openGL.Texture.Object)
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is
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begin
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in_Set.Textures (1).Object := Now;
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@@ -65,7 +65,7 @@ is
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procedure enable (the_Textures : in out texture_Set;
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procedure enable (the_Textures : in out Item;
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Program : in openGL.Program.view)
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is
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use GL,
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