opengl: Rename 'openGL.texture_Set.texture_Set' to 'openGL.texture_Set.Item'.
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@@ -31,7 +31,7 @@ is
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type fadeable_Textures is array (texture_Id range 1 .. max_Textures) of fadeable_Texture;
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type texture_Set is
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type Item is
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record
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Textures : fadeable_Textures;
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Count : Natural := 0;
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@@ -39,16 +39,16 @@ is
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initialised : Boolean := False;
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end record;
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procedure enable (the_Textures : in out texture_Set;
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procedure enable (the_Textures : in out Item;
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Program : in openGL.Program.view);
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procedure Texture_is (in_Set : in out texture_Set; Which : texture_ID; Now : in openGL.Texture.Object);
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function Texture (in_Set : in texture_Set; Which : texture_ID) return openGL.Texture.Object;
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procedure Texture_is (in_Set : in out Item; Which : texture_ID; Now : in openGL.Texture.Object);
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function Texture (in_Set : in Item; Which : texture_ID) return openGL.Texture.Object;
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procedure Texture_is (in_Set : in out texture_Set; Now : in openGL.Texture.Object);
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function Texture (in_Set : in texture_Set) return openGL.Texture.Object;
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procedure Texture_is (in_Set : in out Item; Now : in openGL.Texture.Object);
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function Texture (in_Set : in Item) return openGL.Texture.Object;
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end openGL.texture_Set;
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