opengl: More on texturing.
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@@ -81,9 +81,14 @@ is
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is
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pragma unreferenced (Textures);
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text_Scale : constant Vector_3 := [2.0 * 4.0 / 78.0, -- TODO: Fix scaling.
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2.0 * 4.0 / 95.0,
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-- text_Scale : constant Vector_3 := [2.0 * 4.0 / 78.0, -- TODO: Fix scaling.
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-- 2.0 * 4.0 / 95.0,
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-- 1.0 / 1.0];
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text_Scale : constant Vector_3 := [1.0 * 1.0 / 78.0, -- TODO: Fix scaling.
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1.0 * 1.0 / 95.0,
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1.0 / 1.0];
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begin
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if Self.Text.all = ""
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then
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