opengl: Allow models with multiple textures to selectively apply/unapply individual textures.

This commit is contained in:
Rod Kay
2024-09-23 17:05:25 +10:00
parent 47b04dcc8f
commit f59512d51e
19 changed files with 208 additions and 137 deletions

View File

@@ -62,7 +62,8 @@ is
begin
for i in 1 .. openGL.texture_Set.texture_Id (for_Model.texture_Count)
loop
Uniforms.Textures (i).fade_Uniform.Value_is (Real (for_Model.Fade (i)));
Uniforms.Textures (i).fade_Uniform .Value_is (Real (for_Model.Fade (i)));
Uniforms.Textures (i).texture_applied_Uniform.Value_is (for_Model.texture_Applied (i));
glUniform1i (Uniforms.Textures (i).texture_Uniform.gl_Variable,
GLint (i) - 1);
@@ -86,12 +87,14 @@ is
declare
use ada.Strings,
ada.Strings.fixed;
i : constant Positive := Positive (Id);
texture_uniform_Name : constant String := "Textures[" & trim (Natural'Image (i - 1), Left) & "]";
fade_uniform_Name : constant String := "Fade[" & trim (Natural'Image (i - 1), Left) & "]";
i : constant Positive := Positive (Id);
texture_uniform_Name : constant String := "Textures[" & trim (Natural'Image (i - 1), Left) & "]";
fade_uniform_Name : constant String := "Fade[" & trim (Natural'Image (i - 1), Left) & "]";
texture_applies_uniform_Name : constant String := "texture_Applies[" & trim (Natural'Image (i - 1), Left) & "]";
begin
Uniforms.Textures (Id).texture_Uniform := for_Program.uniform_Variable (named => texture_uniform_Name);
Uniforms.Textures (Id). fade_Uniform := for_Program.uniform_Variable (named => fade_uniform_Name);
Uniforms.Textures (Id). texture_Uniform := for_Program.uniform_Variable (Named => texture_uniform_Name);
Uniforms.Textures (Id). fade_Uniform := for_Program.uniform_Variable (Named => fade_uniform_Name);
Uniforms.Textures (Id).texture_applied_Uniform := for_Program.uniform_Variable (Named => texture_applies_uniform_Name);
end;
end loop;
@@ -106,7 +109,6 @@ is
--- Mixin ---
-------------
-- generic
package body Mixin
is
use openGL.texture_Set;
@@ -127,7 +129,7 @@ is
Which : in texture_Set.texture_ID := 1)
is
begin
Self.texture_Set.Textures (which).Fade := Now;
Self.texture_Set.Textures (Which).Fade := Now;
end Fade_is;
@@ -163,23 +165,22 @@ is
-- overriding
-- procedure Texture_is (Self : in out Item; Now : in openGL.Texture.Object)
-- is
-- begin
-- Texture_is (in_Set => Self.texture_Set,
-- Now => Now);
-- end Texture_is;
--
--
--
-- overriding
-- function Texture (Self : in Item) return openGL.Texture.Object
-- is
-- begin
-- return texture_Set.Texture (in_Set => Self.texture_Set,
-- Which => 1);
-- end Texture;
overriding
procedure texture_Applied_is (Self : in out Item; Now : in Boolean;
Which : in texture_Set.texture_ID := 1)
is
begin
Self.texture_Set.Textures (Which).Applied := Now;
end texture_Applied_is;
overriding
function texture_Applied (Self : in Item; Which : in texture_Set.texture_ID := 1) return Boolean
is
begin
return Self.texture_Set.Textures (which).Applied;
end texture_Applied;

View File

@@ -20,8 +20,9 @@ is
type texture_fade_Uniform_pair is
record
texture_Uniform : openGL.Variable.uniform.sampler2D;
fade_Uniform : openGL.Variable.uniform.float;
texture_Uniform : openGL.Variable.uniform.sampler2D;
fade_Uniform : openGL.Variable.uniform.float;
texture_applied_Uniform : openGL.Variable.uniform.bool;
end record;
@@ -78,11 +79,13 @@ is
overriding
function Texture (Self : in Item; Which : in texture_Set.texture_ID := 1) return openGL.Texture.Object;
-- overriding
-- procedure Texture_is (Self : in out Item; Now : in openGL.Texture.Object);
--
-- overriding
-- function Texture (Self : in Item) return openGL.Texture.Object;
overriding
procedure texture_Applied_is (Self : in out Item; Now : in Boolean;
Which : in texture_Set.texture_ID := 1);
overriding
function texture_Applied (Self : in Item; Which : in texture_Set.texture_ID := 1) return Boolean;
overriding

View File

@@ -118,15 +118,6 @@ is
-- function Texture (Self : in Item) return openGL.Texture.Object
-- is
-- begin
-- raise program_Error with "Geometry has no texture.";
-- return openGL.Texture.null_Object;
-- end Texture;
function Texture (Self : in Item; Which : in texture_Set.texture_ID := 1) return openGL.Texture.Object
is
begin
@@ -136,6 +127,15 @@ is
function texture_Applied (Self : in Item; Which : in texture_Set.texture_ID := 1) return Boolean
is
begin
raise program_Error with "Geometry has no texture.";
return False;
end texture_Applied;
procedure Program_is (Self : in out Item; Now : in openGL.Program.view)
is
begin

View File

@@ -62,8 +62,9 @@ is
Which : in texture_Set.texture_ID := 1) is null;
function Texture (Self : in Item; Which : in texture_Set.texture_ID := 1) return openGL.Texture.Object;
-- procedure Texture_is (Self : in out Item; Now : in openGL.Texture.Object) is null;
-- function Texture (Self : in Item) return openGL.Texture.Object;
procedure texture_Applied_is (Self : in out Item; Now : in Boolean;
Which : in texture_Set.texture_ID := 1) is null;
function texture_Applied (Self : in Item; Which : in texture_Set.texture_ID := 1) return Boolean;