opengl: Fix simple warnings and cosmetics.
This commit is contained in:
@@ -99,8 +99,6 @@ is
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procedure set_side_Bits (Self : in out Item)
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is
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use linear_Algebra_3d;
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End_1 : Vector_3 renames Self.Vertices (1).Site;
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End_2 : Vector_3 renames Self.Vertices (2).Site;
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@@ -11,11 +11,9 @@ package openGL.Model.billboard.colored_textured
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-- Models a colored, textured billboard.
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--
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is
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package textured_Model is new texturing.Mixin (openGL.Model.billboard.item);
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package textured_Model is new texturing.Mixin (openGL.Model.billboard.item);
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type Item is new textured_Model.textured_item with private;
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-- type Item is new Model.billboard.item with private;
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type View is access all Item'Class;
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@@ -51,7 +49,6 @@ is
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private
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type Item is new textured_Model.textured_item with
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-- type Item is new Model.billboard.item with
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record
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Color : lucid_Color := (Palette.White, Opaque);
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@@ -200,47 +200,4 @@ is
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end Image_is;
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------------
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-- Texturing
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--
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-- overriding
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-- procedure Fade_is (Self : in out Item; Which : in texture_Set.texture_Id;
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-- Now : in texture_Set.fade_Level)
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-- is
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-- begin
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-- null;
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-- end Fade_is;
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--
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--
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--
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-- overriding
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-- function Fade (Self : in Item; Which : in texture_Set.texture_Id) return texture_Set.fade_Level
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-- is
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-- begin
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-- return 0.0;
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-- end Fade;
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--
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--
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--
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-- procedure Texture_is (Self : in out Item; Which : in texture_Set.texture_Id;
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-- Now : in openGL.asset_Name)
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-- is
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-- begin
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-- null;
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-- end Texture_is;
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--
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--
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--
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--
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-- overriding
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-- function texture_Count (Self : in Item) return Natural
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-- is
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-- begin
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-- return 1;
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-- end texture_Count;
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end openGL.Model.billboard.textured;
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@@ -12,7 +12,6 @@ is
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package textured_Model is new texturing.Mixin (openGL.Model.billboard.item);
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type Item (Lucid : Boolean) is new textured_Model.textured_item with private;
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-- type Item (Lucid : Boolean) is new Model.billboard.item with private;
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type View is access all Item'Class;
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type Image_view is access Image;
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@@ -51,28 +50,9 @@ is
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procedure Image_is (Self : in out Item; Now : in lucid_Image);
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------------
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-- Texturing
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--
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-- overriding
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-- function Fade (Self : in Item; Which : in texture_Set.texture_Id) return texture_Set.fade_Level;
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--
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-- overriding
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-- procedure Fade_is (Self : in out Item; Which : in texture_Set.texture_Id;
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-- Now : in texture_Set.fade_Level);
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--
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-- procedure Texture_is (Self : in out Item; Which : in texture_Set.texture_Id;
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-- Now : in asset_Name);
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--
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-- overriding
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-- function texture_Count (Self : in Item) return Natural;
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private
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-- type Item (Lucid : Boolean) is new Model.billboard.item with
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type Item (Lucid : Boolean) is new textured_Model.textured_item with
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record
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texture_Name : asset_Name := null_Asset;
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@@ -73,7 +73,7 @@ is
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the_Vertices : aliased Geometry.lit_colored_textured.Vertex_array
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:= [1 => (Site => the_Sites ( Left_Lower_Front), Normal => front_Normal, Color => +Self.Faces (Front).Colors (1), Coords => (0.0, 0.0), Shine => default_Shine),
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2 => (Site => the_Sites (Right_Lower_Front), Normal => front_Normal, Color => +Self.Faces (Front).Colors (2), Coords => (1.0, 0.0), Shine => default_Shine),
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3 => (Site => the_Sites (right_upper_front), Normal => front_Normal, Color => +Self.Faces (Front).Colors (3), Coords => (1.0, 1.0), Shine => default_Shine),
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3 => (Site => the_Sites (Right_Upper_front), Normal => front_Normal, Color => +Self.Faces (Front).Colors (3), Coords => (1.0, 1.0), Shine => default_Shine),
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4 => (Site => the_Sites ( Left_Upper_Front), Normal => front_Normal, Color => +Self.Faces (Front).Colors (4), Coords => (0.0, 1.0), Shine => default_Shine)];
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begin
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front_Face := new_Face (Vertices => the_Vertices'Access);
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@@ -15,7 +15,6 @@ package openGL.Model.Box.lit_colored_textured
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is
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package textured_Model is new texturing.Mixin (openGL.Model.box.item);
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-- type Item is new Model.box.item with private;
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type Item is new textured_Model.textured_item with private;
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type View is access all Item'Class;
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@@ -48,7 +47,6 @@ is
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private
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-- type Item is new Model.box.item with
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type Item is new textured_Model.textured_item with
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record
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Faces : lit_colored_textured.Faces;
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@@ -15,7 +15,6 @@ package openGL.Model.Box.lit_colored_textured_x1
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is
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package textured_Model is new texturing.Mixin (openGL.Model.box.item);
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-- type Item is new Model.box.item with private;
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type Item is new textured_Model.textured_item with private;
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type View is access all Item'Class;
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@@ -48,7 +47,6 @@ is
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private
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-- type Item is new Model.box.item with
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type Item is new textured_Model.textured_item with
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record
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Faces : lit_colored_textured_x1.Faces;
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@@ -194,48 +194,4 @@ is
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end to_GL_Geometries;
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------------
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-- Texturing
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--
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-- overriding
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-- procedure Fade_is (Self : in out Item; Which : in texture_Set.texture_Id;
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-- Now : in texture_Set.fade_Level)
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-- is
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-- begin
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-- null;
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-- end Fade_is;
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--
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--
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--
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-- overriding
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-- function Fade (Self : in Item; Which : in texture_Set.texture_Id) return texture_Set.fade_Level
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-- is
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-- begin
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-- return 0.0;
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-- end Fade;
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--
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--
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--
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-- procedure Texture_is (Self : in out Item; Which : in texture_Set.texture_Id;
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-- Now : in openGL.asset_Name)
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-- is
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-- begin
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-- null;
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-- end Texture_is;
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--
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--
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--
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--
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-- overriding
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-- function texture_Count (Self : in Item) return Natural
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-- is
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-- begin
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-- return 1;
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-- end texture_Count;
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end openGL.Model.box.lit_textured;
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@@ -15,7 +15,6 @@ is
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package textured_Model is new texturing.Mixin (openGL.Model.box.item);
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type Item is new textured_Model.textured_item with private;
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-- type Item is new Model.box.item with private;
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type View is access all Item'Class;
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@@ -45,31 +44,12 @@ is
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Fonts : in Font.font_id_Map_of_font) return Geometry.views;
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------------
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-- Texturing
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--
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-- overriding
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-- function Fade (Self : in Item; Which : in texture_Set.texture_Id) return texture_Set.fade_Level;
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--
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-- overriding
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-- procedure Fade_is (Self : in out Item; Which : in texture_Set.texture_Id;
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-- Now : in texture_Set.fade_Level);
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--
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-- procedure Texture_is (Self : in out Item; Which : in texture_Set.texture_Id;
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-- Now : in asset_Name);
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--
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-- overriding
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-- function texture_Count (Self : in Item) return Natural;
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private
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-- type Item is new Model.box.item with
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type Item is new textured_Model.textured_item with
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record
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Faces : lit_textured.Faces;
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end record;
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end openGL.Model.Box.lit_textured;
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@@ -9,10 +9,10 @@ is
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--- Forge
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--
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function new_Box (Size : in Vector_3;
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Faces : in textured.Faces;
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function new_Box (Size : in Vector_3;
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Faces : in textured.Faces;
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texture_Details : in texture_Set.Details;
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is_Skybox : in Boolean := False) return View
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is_Skybox : in Boolean := False) return View
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is
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Self : constant View := new Item;
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begin
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@@ -200,46 +200,4 @@ is
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end to_GL_Geometries;
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------------
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-- Texturing
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--
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-- overriding
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-- procedure Fade_is (Self : in out Item; Which : in texture_Set.texture_Id;
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-- Now : in texture_Set.fade_Level)
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-- is
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-- begin
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-- null;
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-- end Fade_is;
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--
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--
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--
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-- overriding
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-- function Fade (Self : in Item; Which : in texture_Set.texture_Id) return texture_Set.fade_Level
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-- is
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-- begin
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-- return 0.0;
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-- end Fade;
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--
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--
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--
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-- procedure Texture_is (Self : in out Item; Which : in texture_Set.texture_Id;
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-- Now : in openGL.asset_Name)
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-- is
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-- begin
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-- null;
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-- end Texture_is;
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--
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--
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--
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-- overriding
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-- function texture_Count (Self : in Item) return Natural
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-- is
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-- begin
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-- return 1;
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-- end texture_Count;
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end openGL.Model.box.textured;
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@@ -15,7 +15,6 @@ is
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package textured_Model is new texturing.Mixin (openGL.Model.box.item);
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type Item is new textured_Model.textured_item with private;
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-- type Item is new Model.box.item with private;
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type View is access all Item'Class;
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@@ -31,10 +30,10 @@ is
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--- Forge
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--
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function new_Box (Size : in Vector_3;
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Faces : in textured.Faces;
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function new_Box (Size : in Vector_3;
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Faces : in textured.Faces;
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texture_Details : in texture_Set.Details;
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is_Skybox : in Boolean := False) return View;
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is_Skybox : in Boolean := False) return View;
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--------------
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@@ -45,32 +44,14 @@ is
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function to_GL_Geometries (Self : access Item; Textures : access Texture.name_Map_of_texture'Class;
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Fonts : in Font.font_id_Map_of_font) return Geometry.views;
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------------
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-- Texturing
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--
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-- overriding
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-- function Fade (Self : in Item; Which : in texture_Set.texture_Id) return texture_Set.fade_Level;
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--
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-- overriding
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-- procedure Fade_is (Self : in out Item; Which : in texture_Set.texture_Id;
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-- Now : in texture_Set.fade_Level);
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--
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-- procedure Texture_is (Self : in out Item; Which : in texture_Set.texture_Id;
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-- Now : in asset_Name);
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--
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-- overriding
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-- function texture_Count (Self : in Item) return Natural;
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private
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-- type Item is new Model.box.item with
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type Item is new textured_Model.textured_item with
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record
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Faces : textured.Faces;
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is_Skybox : Boolean := False;
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end record;
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end openGL.Model.Box.textured;
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@@ -10,7 +10,6 @@ package openGL.Model.capsule.lit_colored_textured
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is
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package textured_Model is new texturing.Mixin (openGL.Model.capsule.item);
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-- type Item is new Model.capsule.item with private;
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type Item is new textured_Model.textured_item with private;
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type View is access all Item'Class;
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@@ -36,8 +35,6 @@ is
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private
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-- type Item is new Model.capsule.item with
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type Item is new textured_Model.textured_item with
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record
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Radius : Real;
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@@ -47,4 +44,5 @@ private
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Image : asset_Name := null_Asset;
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end record;
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end openGL.Model.capsule.lit_colored_textured;
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@@ -32,9 +32,6 @@ is
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--- Attributes
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--
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-- type Geometry_view is access all Geometry.lit_textured.item'Class;
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overriding
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function to_GL_Geometries (Self : access Item; Textures : access Texture.name_Map_of_texture'Class;
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Fonts : in Font.font_id_Map_of_font) return Geometry.views
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@@ -407,45 +404,4 @@ is
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end to_GL_Geometries;
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------------
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-- Texturing
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--
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-- overriding
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-- procedure Fade_is (Self : in out Item; Which : in texture_Set.texture_Id;
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-- Now : in texture_Set.fade_Level)
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-- is
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-- begin
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-- null;
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-- end Fade_is;
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--
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--
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--
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-- overriding
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-- function Fade (Self : in Item; Which : in texture_Set.texture_Id) return texture_Set.fade_Level
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-- is
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-- begin
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-- return 0.0;
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-- end Fade;
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--
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--
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--
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-- procedure Texture_is (Self : in out Item; Which : in texture_Set.texture_Id;
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-- Now : in openGL.asset_Name)
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-- is
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-- begin
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-- null;
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-- end Texture_is;
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--
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--
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--
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-- overriding
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-- function texture_Count (Self : in Item) return Natural
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-- is
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-- begin
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-- return 1;
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-- end texture_Count;
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end openGL.Model.capsule.lit_textured;
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@@ -11,7 +11,6 @@ is
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package textured_Model is new texturing.Mixin (openGL.Model.capsule.item);
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type Item is new textured_Model.textured_item with private;
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-- type Item is new Model.capsule.item with private;
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type View is access all Item'Class;
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@@ -33,28 +32,8 @@ is
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Fonts : in Font.font_id_Map_of_font) return Geometry.views;
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------------
|
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-- Texturing
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--
|
||||
|
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-- overriding
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-- function Fade (Self : in Item; Which : in texture_Set.texture_Id) return texture_Set.fade_Level;
|
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--
|
||||
-- overriding
|
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-- procedure Fade_is (Self : in out Item; Which : in texture_Set.texture_Id;
|
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-- Now : in texture_Set.fade_Level);
|
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--
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-- procedure Texture_is (Self : in out Item; Which : in texture_Set.texture_Id;
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-- Now : in asset_Name);
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--
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-- overriding
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-- function texture_Count (Self : in Item) return Natural;
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||||
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private
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-- type Item is new Model.capsule.item with
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type Item is new textured_Model.textured_item with
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record
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Radius : Real;
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@@ -63,4 +42,5 @@ private
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Image : asset_Name := null_Asset;
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end record;
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end openGL.Model.capsule.lit_textured;
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@@ -8,7 +8,6 @@ package openGL.Model.capsule.textured
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-- Models a textured capsule.
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--
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is
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-- type Item is new Model.capsule.item with private;
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package textured_Model is new texturing.Mixin (openGL.Model.capsule.item);
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type Item is new textured_Model.textured_item with private; type View is access all Item'Class;
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@@ -35,7 +34,6 @@ is
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||||
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private
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||||
|
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-- type Item is new Model.capsule.item with
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||||
type Item is new textured_Model.textured_item with
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||||
record
|
||||
Radius : Real;
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||||
@@ -44,4 +42,5 @@ private
|
||||
Image : asset_Name := null_Asset;
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||||
end record;
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||||
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||||
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end openGL.Model.capsule.textured;
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||||
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||||
@@ -37,4 +37,5 @@ private
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||||
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type Item is new textured_Model.textured_Item with null record;
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||||
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||||
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end openGL.Model.circle.lit_textured;
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@@ -39,7 +39,7 @@ is
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Texture;
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|
||||
the_Sites : constant hexagon.Sites := vertex_Sites (Self.Radius);
|
||||
the_Indices : aliased constant Indices := (1, 2, 3, 4, 5, 6, 7, 2);
|
||||
the_Indices : aliased constant Indices := [1, 2, 3, 4, 5, 6, 7, 2];
|
||||
|
||||
|
||||
function new_Face (Vertices : in geometry.lit_colored_textured.Vertex_array) return Geometry_view
|
||||
@@ -66,13 +66,13 @@ is
|
||||
--
|
||||
declare
|
||||
the_Vertices : constant Geometry.lit_colored_textured.Vertex_array
|
||||
:= (1 => (Site => (0.0, 0.0, 0.0), Normal => Normal, Color => +Self.Face.center_Color, Coords => (0.0, 0.0), Shine => default_Shine),
|
||||
:= [1 => (Site => [0.0, 0.0, 0.0], Normal => Normal, Color => +Self.Face.center_Color, Coords => (0.0, 0.0), Shine => default_Shine),
|
||||
2 => (Site => the_Sites (1), Normal => Normal, Color => +Self.Face.Colors (1), Coords => (0.0, 0.0), Shine => default_Shine),
|
||||
3 => (Site => the_Sites (2), Normal => Normal, Color => +Self.Face.Colors (2), Coords => (1.0, 0.0), Shine => default_Shine),
|
||||
4 => (Site => the_Sites (3), Normal => Normal, Color => +Self.Face.Colors (3), Coords => (1.0, 1.0), Shine => default_Shine),
|
||||
5 => (Site => the_Sites (4), Normal => Normal, Color => +Self.Face.Colors (4), Coords => (0.0, 1.0), Shine => default_Shine),
|
||||
6 => (Site => the_Sites (5), Normal => Normal, color => +Self.Face.Colors (5), Coords => (0.0, 1.0), Shine => default_Shine),
|
||||
7 => (Site => the_Sites (6), Normal => Normal, Color => +Self.Face.Colors (6), Coords => (0.0, 1.0), Shine => default_Shine));
|
||||
7 => (Site => the_Sites (6), Normal => Normal, Color => +Self.Face.Colors (6), Coords => (0.0, 1.0), Shine => default_Shine)];
|
||||
begin
|
||||
upper_Face := new_Face (Vertices => the_Vertices);
|
||||
|
||||
@@ -82,7 +82,7 @@ is
|
||||
end if;
|
||||
end;
|
||||
|
||||
return (1 => upper_Face.all'Access);
|
||||
return [1 => upper_Face.all'Access];
|
||||
end to_GL_Geometries;
|
||||
|
||||
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
with
|
||||
openGL.Geometry,
|
||||
openGL.Texture;
|
||||
openGL.Texture,
|
||||
openGL.Model.texturing;
|
||||
|
||||
|
||||
package openGL.Model.hexagon.lit_colored_textured
|
||||
@@ -8,14 +9,16 @@ package openGL.Model.hexagon.lit_colored_textured
|
||||
-- Models a lit, colored and textured hexagon.
|
||||
--
|
||||
is
|
||||
type Item is new Model.item with private;
|
||||
package textured_Model is new texturing.Mixin (Model.hexagon.item);
|
||||
|
||||
type Item is new textured_Model.textured_Item with private;
|
||||
type View is access all Item'Class;
|
||||
|
||||
type Face is
|
||||
record
|
||||
center_Color : lucid_Color; -- The color at the center of the hex.
|
||||
Colors : lucid_Colors (1 .. 6); -- The color at each of the hexes 6 vertices.
|
||||
Texture : openGL.Texture.Object := openGL.Texture.null_Object; -- The texture to be applied to the hex..
|
||||
Texture : openGL.Texture.Object := openGL.Texture.null_Object; -- The texture to be applied to the hex.
|
||||
end record;
|
||||
|
||||
|
||||
@@ -38,7 +41,7 @@ is
|
||||
|
||||
private
|
||||
|
||||
type Item is new Model.hexagon.item with
|
||||
type Item is new textured_Model.textured_Item with
|
||||
record
|
||||
Face : lit_colored_textured.Face;
|
||||
end record;
|
||||
|
||||
@@ -121,7 +121,7 @@ is
|
||||
Texture;
|
||||
|
||||
the_Sites : constant hexagon.Sites := vertex_Sites (Self.Radius);
|
||||
the_Indices : aliased constant Indices := (1, 2, 3, 4, 5, 6, 7, 2);
|
||||
the_Indices : aliased constant Indices := [1, 2, 3, 4, 5, 6, 7, 2];
|
||||
|
||||
|
||||
function new_Face (Vertices : in geometry.lit_textured.Vertex_array) return Geometry.lit_textured.view
|
||||
@@ -166,19 +166,19 @@ is
|
||||
--
|
||||
declare
|
||||
the_Vertices : constant Geometry.lit_textured.Vertex_array
|
||||
:= (1 => (Site => (0.0, 0.0, 0.0), Normal => Normal, Coords => (0.50, 0.50), Shine => default_Shine), -- Center.
|
||||
:= [1 => (Site => [0.0, 0.0, 0.0], Normal => Normal, Coords => (0.50, 0.50), Shine => default_Shine), -- Center.
|
||||
|
||||
2 => (Site => the_Sites (1), Normal => Normal, Coords => (1.00, 0.50), Shine => default_Shine), -- Mid right.
|
||||
3 => (Site => the_Sites (2), Normal => Normal, Coords => (0.75, 1.00), Shine => default_Shine), -- Bottom right.
|
||||
4 => (Site => the_Sites (3), Normal => Normal, Coords => (0.25, 1.00), Shine => default_Shine), -- Bottom left.
|
||||
5 => (Site => the_Sites (4), Normal => Normal, Coords => (0.00, 0.50), Shine => default_Shine), -- Mid left.
|
||||
6 => (Site => the_Sites (5), Normal => Normal, Coords => (0.25, 0.00), Shine => default_Shine), -- Top left.
|
||||
7 => (Site => the_Sites (6), Normal => Normal, Coords => (0.75, 0.00), Shine => default_Shine)); -- Top right.
|
||||
7 => (Site => the_Sites (6), Normal => Normal, Coords => (0.75, 0.00), Shine => default_Shine)]; -- Top right.
|
||||
begin
|
||||
upper_Face := new_Face (Vertices => the_Vertices);
|
||||
end;
|
||||
|
||||
return (1 => upper_Face.all'Access);
|
||||
return [1 => upper_Face.all'Access];
|
||||
end to_GL_Geometries;
|
||||
|
||||
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
with
|
||||
openGL.texture_Set,
|
||||
openGL.Texture;
|
||||
openGL.Texture,
|
||||
openGL.Model.texturing;
|
||||
|
||||
|
||||
package openGL.Model.hexagon.lit_textured
|
||||
@@ -8,26 +9,18 @@ package openGL.Model.hexagon.lit_textured
|
||||
-- Models a lit and textured hexagon.
|
||||
--
|
||||
is
|
||||
type Item is new Model.item with private;
|
||||
package textured_Model is new texturing.Mixin (Model.hexagon.item);
|
||||
|
||||
type Item is new textured_Model.textured_Item with private;
|
||||
type View is access all Item'Class;
|
||||
|
||||
|
||||
type Face is
|
||||
record
|
||||
Fades : texture_Set.fade_Levels (texture_Set.texture_Id) := [others => 0.0];
|
||||
Textures : openGL.asset_Names (1 .. Positive (texture_Set.texture_Id'Last)) := [others => null_Asset]; -- The textures to be applied to the hex.
|
||||
texture_Count : Natural := 0;
|
||||
texture_Applies : texture_Set.texture_Apply_array := [others => True];
|
||||
Animation : texture_Set.Animation_view;
|
||||
end record;
|
||||
|
||||
|
||||
---------
|
||||
--- Forge
|
||||
--
|
||||
|
||||
function new_Hexagon (Radius : in Real;
|
||||
Face : in lit_textured.Face) return View;
|
||||
function new_Hexagon (Radius : in Real;
|
||||
texture_Details : in texture_Set.Details) return View;
|
||||
|
||||
|
||||
--------------
|
||||
@@ -38,41 +31,10 @@ is
|
||||
function to_GL_Geometries (Self : access Item; Textures : access Texture.name_Map_of_texture'Class;
|
||||
Fonts : in Font.font_id_Map_of_font) return Geometry.views;
|
||||
|
||||
------------
|
||||
-- Texturing
|
||||
--
|
||||
|
||||
overriding
|
||||
function Fade (Self : in Item; Which : in texture_Set.texture_Id) return texture_Set.fade_Level;
|
||||
|
||||
overriding
|
||||
procedure Fade_is (Self : in out Item; Which : in texture_Set.texture_Id;
|
||||
Now : in texture_Set.fade_Level);
|
||||
|
||||
procedure Texture_is (Self : in out Item; Which : in texture_Set.texture_Id;
|
||||
Now : in asset_Name);
|
||||
|
||||
overriding
|
||||
function texture_Count (Self : in Item) return Natural;
|
||||
|
||||
|
||||
overriding
|
||||
function texture_Applied (Self : in Item; Which : in texture_Set.texture_Id) return Boolean;
|
||||
|
||||
overriding
|
||||
procedure texture_Applied_is (Self : in out Item; Which : in texture_Set.texture_Id;
|
||||
Now : in Boolean);
|
||||
|
||||
overriding
|
||||
procedure animate (Self : in out Item);
|
||||
|
||||
|
||||
|
||||
private
|
||||
|
||||
type Item is new Model.hexagon.item with
|
||||
record
|
||||
Face : lit_textured.Face;
|
||||
end record;
|
||||
type Item is new textured_Model.textured_Item with null record;
|
||||
|
||||
|
||||
end openGL.Model.hexagon.lit_textured;
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
with
|
||||
openGL.Geometry,
|
||||
openGL.Texture;
|
||||
openGL.Texture,
|
||||
openGL.Model.texturing;
|
||||
|
||||
|
||||
package openGL.Model.hexagon_Column.lit_colored_textured_faceted
|
||||
@@ -8,7 +9,10 @@ package openGL.Model.hexagon_Column.lit_colored_textured_faceted
|
||||
-- Models a lit, colored and textured column with 6 faceted shaft sides.
|
||||
--
|
||||
is
|
||||
type Item is new Model.hexagon_Column.Item with private;
|
||||
package textured_Model is new texturing.Mixin (Model.hexagon_Column.item);
|
||||
|
||||
|
||||
type Item is new textured_Model.textured_Item with private;
|
||||
type View is access all Item'Class;
|
||||
|
||||
|
||||
@@ -51,7 +55,7 @@ is
|
||||
|
||||
private
|
||||
|
||||
type Item is new Model.hexagon_Column.item with
|
||||
type Item is new textured_Model.textured_Item with
|
||||
record
|
||||
upper_Face,
|
||||
lower_Face : hex_Face;
|
||||
|
||||
@@ -77,12 +77,12 @@ is
|
||||
loop
|
||||
Id := texture_Id (i);
|
||||
|
||||
the_Geometry.Fade_is (which => Id,
|
||||
now => Self.texture_Details.Fades (Id));
|
||||
the_Geometry.Fade_is (Which => Id,
|
||||
Now => Self.texture_Details.Fades (Id));
|
||||
|
||||
the_Geometry.Texture_is (which => Id,
|
||||
now => Textures.fetch (Self.texture_Details.Textures (i)));
|
||||
the_Geometry.is_Transparent (now => the_Geometry.Texture.is_Transparent);
|
||||
the_Geometry.Texture_is (Which => Id,
|
||||
Now => Textures.fetch (Self.texture_Details.Textures (i)));
|
||||
the_Geometry.is_Transparent (Now => the_Geometry.Texture.is_Transparent);
|
||||
end loop;
|
||||
|
||||
the_Geometry.is_Transparent (True); -- TODO: Do transparency properly.
|
||||
|
||||
@@ -207,46 +207,4 @@ is
|
||||
end to_GL_Geometries;
|
||||
|
||||
|
||||
|
||||
|
||||
------------
|
||||
-- Texturing
|
||||
--
|
||||
|
||||
-- overriding
|
||||
-- procedure Fade_is (Self : in out Item; Which : in texture_Set.texture_Id;
|
||||
-- Now : in texture_Set.fade_Level)
|
||||
-- is
|
||||
-- begin
|
||||
-- null;
|
||||
-- end Fade_is;
|
||||
--
|
||||
--
|
||||
--
|
||||
-- overriding
|
||||
-- function Fade (Self : in Item; Which : in texture_Set.texture_Id) return texture_Set.fade_Level
|
||||
-- is
|
||||
-- begin
|
||||
-- return 0.0;
|
||||
-- end Fade;
|
||||
--
|
||||
--
|
||||
--
|
||||
-- procedure Texture_is (Self : in out Item; Which : in texture_Set.texture_Id;
|
||||
-- Now : in openGL.asset_Name)
|
||||
-- is
|
||||
-- begin
|
||||
-- Self.Image := Now;
|
||||
-- end Texture_is;
|
||||
--
|
||||
--
|
||||
--
|
||||
-- overriding
|
||||
-- function texture_Count (Self : in Item) return Natural
|
||||
-- is
|
||||
-- begin
|
||||
-- return 1;
|
||||
-- end texture_Count;
|
||||
|
||||
|
||||
end openGL.Model.sphere.lit_colored_textured;
|
||||
|
||||
@@ -13,7 +13,6 @@ is
|
||||
package textured_Model is new texturing.Mixin (openGL.Model.sphere.item);
|
||||
|
||||
type Item is new textured_Model.textured_item with private;
|
||||
-- type Item is new Model.sphere.item with private;
|
||||
type View is access all Item'Class;
|
||||
|
||||
|
||||
@@ -31,28 +30,8 @@ is
|
||||
Fonts : in Font.font_id_Map_of_font) return Geometry.views;
|
||||
|
||||
|
||||
------------
|
||||
-- Texturing
|
||||
--
|
||||
|
||||
-- overriding
|
||||
-- function Fade (Self : in Item; Which : in texture_Set.texture_Id) return texture_Set.fade_Level;
|
||||
--
|
||||
-- overriding
|
||||
-- procedure Fade_is (Self : in out Item; Which : in texture_Set.texture_Id;
|
||||
-- Now : in texture_Set.fade_Level);
|
||||
--
|
||||
-- procedure Texture_is (Self : in out Item; Which : in texture_Set.texture_Id;
|
||||
-- Now : in asset_Name);
|
||||
--
|
||||
-- overriding
|
||||
-- function texture_Count (Self : in Item) return Natural;
|
||||
|
||||
|
||||
|
||||
private
|
||||
|
||||
-- type Item is new Model.sphere.item with -- TODO: Add 'Color' component.
|
||||
type Item is new textured_Model.textured_item with
|
||||
record
|
||||
Color : openGL.lucid_Color;
|
||||
|
||||
@@ -9,11 +9,11 @@ is
|
||||
--- Forge
|
||||
--
|
||||
|
||||
function new_Sphere (Radius : in Real;
|
||||
lat_Count : in Positive := default_latitude_Count;
|
||||
long_Count : in Positive := default_longitude_Count;
|
||||
function new_Sphere (Radius : in Real;
|
||||
lat_Count : in Positive := default_latitude_Count;
|
||||
long_Count : in Positive := default_longitude_Count;
|
||||
texture_Details : in texture_Set.Details;
|
||||
Image : in asset_Name := null_Asset) return View
|
||||
Image : in asset_Name := null_Asset) return View
|
||||
is
|
||||
Self : constant View := new Item;
|
||||
begin
|
||||
@@ -194,47 +194,4 @@ is
|
||||
end to_GL_Geometries;
|
||||
|
||||
|
||||
|
||||
|
||||
------------
|
||||
-- Texturing
|
||||
--
|
||||
|
||||
-- overriding
|
||||
-- procedure Fade_is (Self : in out Item; Which : in texture_Set.texture_Id;
|
||||
-- Now : in texture_Set.fade_Level)
|
||||
-- is
|
||||
-- begin
|
||||
-- null;
|
||||
-- end Fade_is;
|
||||
--
|
||||
--
|
||||
--
|
||||
-- overriding
|
||||
-- function Fade (Self : in Item; Which : in texture_Set.texture_Id) return texture_Set.fade_Level
|
||||
-- is
|
||||
-- begin
|
||||
-- return 0.0;
|
||||
-- end Fade;
|
||||
--
|
||||
--
|
||||
--
|
||||
-- procedure Texture_is (Self : in out Item; Which : in texture_Set.texture_Id;
|
||||
-- Now : in openGL.asset_Name)
|
||||
-- is
|
||||
-- begin
|
||||
-- Self.Image := Now;
|
||||
-- end Texture_is;
|
||||
--
|
||||
--
|
||||
--
|
||||
-- overriding
|
||||
-- function texture_Count (Self : in Item) return Natural
|
||||
-- is
|
||||
-- begin
|
||||
-- return 1;
|
||||
-- end texture_Count;
|
||||
|
||||
|
||||
|
||||
end openGL.Model.sphere.lit_textured;
|
||||
|
||||
@@ -14,16 +14,14 @@ is
|
||||
package textured_Model is new texturing.Mixin (openGL.Model.sphere.item);
|
||||
|
||||
type Item is new textured_Model.textured_item with private;
|
||||
|
||||
-- type Item is new Model.sphere.item with private;
|
||||
type View is access all Item'Class;
|
||||
|
||||
|
||||
function new_Sphere (Radius : in Real;
|
||||
lat_Count : in Positive := default_latitude_Count;
|
||||
long_Count : in Positive := default_longitude_Count;
|
||||
function new_Sphere (Radius : in Real;
|
||||
lat_Count : in Positive := default_latitude_Count;
|
||||
long_Count : in Positive := default_longitude_Count;
|
||||
texture_Details : in texture_Set.Details;
|
||||
Image : in asset_Name := null_Asset) return View;
|
||||
Image : in asset_Name := null_Asset) return View;
|
||||
|
||||
|
||||
overriding
|
||||
@@ -31,28 +29,8 @@ is
|
||||
Fonts : in Font.font_id_Map_of_font) return Geometry.views;
|
||||
|
||||
|
||||
------------
|
||||
-- Texturing
|
||||
--
|
||||
|
||||
-- overriding
|
||||
-- function Fade (Self : in Item; Which : in texture_Set.texture_Id) return texture_Set.fade_Level;
|
||||
--
|
||||
-- overriding
|
||||
-- procedure Fade_is (Self : in out Item; Which : in texture_Set.texture_Id;
|
||||
-- Now : in texture_Set.fade_Level);
|
||||
--
|
||||
-- procedure Texture_is (Self : in out Item; Which : in texture_Set.texture_Id;
|
||||
-- Now : in asset_Name);
|
||||
--
|
||||
-- overriding
|
||||
-- function texture_Count (Self : in Item) return Natural;
|
||||
|
||||
|
||||
|
||||
private
|
||||
|
||||
-- type Item is new Model.sphere.item with
|
||||
type Item is new textured_Model.textured_item with
|
||||
record
|
||||
Image : asset_Name := null_Asset; -- Usually a mercator projection to be mapped onto the sphere.
|
||||
|
||||
@@ -12,7 +12,6 @@ is
|
||||
package textured_Model is new texturing.Mixin (openGL.Model.sphere.item);
|
||||
|
||||
type Item is new textured_Model.textured_item with private;
|
||||
-- type Item is new Model.sphere.item with private;
|
||||
type View is access all Item'Class;
|
||||
|
||||
|
||||
@@ -38,11 +37,11 @@ is
|
||||
|
||||
private
|
||||
|
||||
-- type Item is new Model.sphere.item with
|
||||
type Item is new textured_Model.textured_item with
|
||||
record
|
||||
Image : asset_Name := null_Asset; -- Usually a mercator projection to be mapped onto the sphere.
|
||||
is_Skysphere : Boolean := False;
|
||||
end record;
|
||||
|
||||
|
||||
end openGL.Model.sphere.textured;
|
||||
|
||||
@@ -1,13 +1,5 @@
|
||||
with
|
||||
GL.lean,
|
||||
GL.Binding,
|
||||
ada.Strings.fixed;
|
||||
|
||||
|
||||
package body openGL.Model.texturing
|
||||
is
|
||||
use GL;
|
||||
|
||||
|
||||
-------------
|
||||
--- Mixin ---
|
||||
|
||||
Reference in New Issue
Block a user