opengl: Work on texture tiling.

This commit is contained in:
Rod Kay
2025-09-05 03:18:01 +10:00
parent 7c3ba40482
commit fdebe21c71
4 changed files with 24 additions and 15 deletions

View File

@@ -90,14 +90,21 @@ is
--- Details
--
type Tiling is -- The number of times the texture should be wrapped.
record
S : Real;
T : Real;
end record;
type Details is
record
Fades : fade_Levels (texture_Id) := [others => 0.0];
Textures : asset_Names (1 .. Positive (texture_Id'Last)) := [others => null_Asset]; -- The textures to be applied to the visual.
texture_Count : Natural := 0;
texture_Tiling : Real := 1.0; -- The number of times the texture should be wrapped.
texture_Applies : texture_Apply_array := [1 => True, others => False];
Animation : Animation_view;
Fades : fade_Levels (texture_Id) := [others => 0.0];
Textures : asset_Names (1 .. Positive (texture_Id'Last)) := [others => null_Asset]; -- The textures to be applied to the visual.
texture_Count : Natural := 0;
texture_Tiling : Tiling := (S => 1.0,
T => 1.0);
texture_Applies : texture_Apply_array := [1 => True, others => False];
Animation : Animation_view;
end record;