Rod Kay
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45da868f0c
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opengl.shaders.lighting: Add 'TODO' for attenuation bug in lighting shader.
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2024-02-25 18:48:12 +11:00 |
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Rod Kay
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68c1ff4764
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opengl.shaders: Use unified lighting and texturing 'snippets' for fragment shaders.
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2024-02-23 22:36:18 +11:00 |
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Rod Kay
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4717490e43
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opengl.shaders: Allow up to 50 lights in fragment shaders.
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2024-02-23 18:04:46 +11:00 |
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Rod Kay
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8d7f78b74f
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opengl.geometry: Add multi-texture support to more geometries.
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2023-05-07 11:39:57 +10:00 |
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Rod Kay
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54a53b2ac0
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Add initial prototype.
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2022-07-31 17:34:54 +10:00 |
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