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250 Commits 2 Branches 0 Tags
65a5e2c6afa5bdf72b41455b6b2a9a358eeb9ec0
Commit Graph

13 Commits

Author SHA1 Message Date
Rod Kay b766155987 opengl.model.polygon.lit_textured: Use model texturing mixin. 2025-09-07 06:27:46 +10:00
Rod Kay eb12d98f65 opengl.demo: Update texturing for recent texturing changes. 2025-09-07 03:56:46 +10:00
Rod Kay e202ce548d opengl: Bug fixes for opengl mesa software rendering. 2024-04-24 18:15:27 +10:00
Rod Kay 68c1ff4764 opengl.shaders: Use unified lighting and texturing 'snippets' for fragment shaders. 2024-02-23 22:36:18 +11:00
Rod Kay f9c00d89a9 opengl.demo: Add texture tiling for polygons. 2024-02-13 17:05:53 +11:00
Rod Kay f12686d233 opengl.model: Add a lit and textured circle model. 2023-11-23 23:09:29 +11:00
Rod Kay eadf53f890 opengl.model.polygon: Add a lit and textured model. 2023-11-14 19:50:14 +11:00
Rod Kay 833584970a opengl.model.sphere.lit_colored_textured: Update texturing. 2023-10-21 13:41:32 +11:00
Rod Kay 4861f54232 opengl.model: Add basic texturing subprograms. 2023-05-31 15:22:25 +10:00
Rod Kay 139cb01643 opengl: Work on multi-texturing. 2023-05-16 15:21:51 +10:00
Rod Kay f7b88262be opengl.demo: Set a default light. 2023-05-07 12:20:47 +10:00
Rod Kay 19a8d22d90 opengl.demo: Add an 'openGL.Model.hexagon.lit_textured' sprite, 2023-04-28 21:53:55 +10:00
Rod Kay 54a53b2ac0 Add initial prototype. 2022-07-31 17:34:54 +10:00
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