Commit Graph

43 Commits

Author SHA1 Message Date
Rod Kay
c9ecff7d86 opengl: Cosmetics. 2023-11-10 19:24:40 +11:00
Rod Kay
e7e0f6fc09 opengl.renderer.lean: Set 'no_context_Clearer' as the default context clearer. 2023-11-10 19:03:00 +11:00
Rod Kay
3bb82e5a39 opengl: Cosmetics. 2023-11-10 18:38:10 +11:00
Rod Kay
2f6670a24c gel.demo: Use 'gel_sdl'. 2023-11-03 18:02:54 +11:00
Rod Kay
0b4d19522b gel.window: Add support for a Gtk window. 2023-11-03 15:21:29 +11:00
Rod Kay
8ea8928fd0 opengl.model.sphere.lit_colored_textured: Update texturing and add color. 2023-10-21 14:21:26 +11:00
Rod Kay
833584970a opengl.model.sphere.lit_colored_textured: Update texturing. 2023-10-21 13:41:32 +11:00
Rod Kay
4861f54232 opengl.model: Add basic texturing subprograms. 2023-05-31 15:22:25 +10:00
Rod Kay
ce41c9afef opengl.geometry.texturing: Use 'Mixin' generic. 2023-05-31 11:39:01 +10:00
Rod Kay
ec4a9b357a opengl.geometry.texturing: Add 'Mixin' generic. 2023-05-31 10:54:59 +10:00
Rod Kay
715e9edb80 openGL.Geometry: Rid unused 'Textures' array type. 2023-05-31 09:31:12 +10:00
Rod Kay
6850241aa9 openGL.Geometry.texturing: Factor out texturing code from 'openGL.Geometry.lit_textured'. 2023-05-31 08:05:58 +10:00
Rod Kay
f1d7b2c645 opengl: Rename 'openGL.texture_Set.texture_Set' to 'openGL.texture_Set.Item'. 2023-05-31 07:08:51 +10:00
Rod Kay
af64e4ce3e opengl: Rename 'openGL.texturing' to 'openGL.texture_Set'. 2023-05-31 07:07:11 +10:00
Rod Kay
a362e5aeff opengl.geometry: Rid obsolete prototype code. 2023-05-29 21:41:00 +10:00
Rod Kay
c29d50f544 opengl.geometry: Rename 'enable_Texture' to 'enable_Textures'. 2023-05-29 21:40:17 +10:00
Rod Kay
3783591ed1 opengl.geometry.lit_textured: Rename 'Textures' record component to 'texture_Set'. 2023-05-29 21:26:17 +10:00
Rod Kay
640c3f4790 opengl: Rename 'openGL.Geometry.texturing' to 'openGL.texturing'. 2023-05-16 17:17:28 +10:00
Rod Kay
65ac65b204 opengl.geometry.texturing: Make 'fade_Level' atomic. 2023-05-16 15:30:55 +10:00
Rod Kay
139cb01643 opengl: Work on multi-texturing. 2023-05-16 15:21:51 +10:00
Rod Kay
1beb8e1140 opengl: Work on multi-texturing. 2023-05-09 18:04:18 +10:00
Rod Kay
d3e4119172 opengl.model.box: Add a lit, colored and single textured box. 2023-05-08 11:40:37 +10:00
Rod Kay
e1bec3b089 opengl.shader: Comment out debug code. 2023-05-07 12:22:03 +10:00
Rod Kay
f7b88262be opengl.demo: Set a default light. 2023-05-07 12:20:47 +10:00
Rod Kay
14dc31a6f6 opengl.renderer.lean: Set a 'max_Geometries' constant. 2023-05-07 12:19:38 +10:00
Rod Kay
8d7f78b74f opengl.geometry: Add multi-texture support to more geometries. 2023-05-07 11:39:57 +10:00
Rod Kay
263f7e8095 opengl.geometry.lit_textured_x2: Tidy. 2023-05-07 08:27:59 +10:00
Rod Kay
5daf101be3 opengl.shader: Allow shaders to be built from snippets. 2023-05-07 06:46:45 +10:00
Rod Kay
8570d1709e opengl: Add 'asset_Names' array type. 2023-05-07 06:45:56 +10:00
Rod Kay
6bd8001f2e opengl.glyphimpl.texture: Revert to using '()' instead of '[]' for record aggregates. 2023-05-05 03:50:47 +10:00
Rod Kay
ba8a471557 opengl.geometry: Change mode of the 'Self' parameter in 'enable_Texture' to 'in out'. 2023-05-05 03:50:30 +10:00
Rod Kay
2ac6d57a53 opengl.geometry: Add/use texturing support. 2023-05-05 03:13:07 +10:00
Rod Kay
b9064c43c8 opengl.geometry: Use the 'openGL.Variable.uniform.sampler2D' type for textures. 2023-05-05 01:06:18 +10:00
Rod Kay
6a8da0bd4b opengl.variable.uniform: Add a 'gl_Variable' function. 2023-05-05 01:04:58 +10:00
Rod Kay
9655567e96 opengl.variable: Add a 'null_Variable' constant. 2023-05-05 01:04:06 +10:00
Rod Kay
1f6d5924c9 opengl.variable.uniform: Add a 'sampler2D' uniform variable. 2023-05-05 01:02:52 +10:00
Rod Kay
5b2d58c5c8 opengl.glyphimpl.texture: Revert to using '()' instead of '[]' for record aggregates. 2023-05-04 23:21:08 +10:00
Rod Kay
4ca946531a opengl.geometry: Pre-initialise texture uniforms. 2023-05-04 21:32:03 +10:00
Rod Kay
86721ca2db openGL: Add preliminary multi-texturing code. 2023-05-01 21:17:12 +10:00
Rod Kay
1a381eb2ec opengl.model.hexagon: Document vertex site order. 2023-04-28 21:57:53 +10:00
Rod Kay
19a8d22d90 opengl.demo: Add an 'openGL.Model.hexagon.lit_textured' sprite, 2023-04-28 21:53:55 +10:00
Rod Kay
11ba34d76d opengl.model.hexagon.lit_textured: Enable texturing. 2023-04-28 21:52:48 +10:00
Rod Kay
54a53b2ac0 Add initial prototype. 2022-07-31 17:34:54 +10:00