Rod Kay
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e202ce548d
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opengl: Bug fixes for opengl mesa software rendering.
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2024-04-24 18:15:27 +10:00 |
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Rod Kay
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68c1ff4764
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opengl.shaders: Use unified lighting and texturing 'snippets' for fragment shaders.
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2024-02-23 22:36:18 +11:00 |
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Rod Kay
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f9c00d89a9
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opengl.demo: Add texture tiling for polygons.
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2024-02-13 17:05:53 +11:00 |
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Rod Kay
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f12686d233
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opengl.model: Add a lit and textured circle model.
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2023-11-23 23:09:29 +11:00 |
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Rod Kay
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eadf53f890
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opengl.model.polygon: Add a lit and textured model.
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2023-11-14 19:50:14 +11:00 |
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Rod Kay
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833584970a
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opengl.model.sphere.lit_colored_textured: Update texturing.
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2023-10-21 13:41:32 +11:00 |
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Rod Kay
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4861f54232
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opengl.model: Add basic texturing subprograms.
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2023-05-31 15:22:25 +10:00 |
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Rod Kay
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139cb01643
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opengl: Work on multi-texturing.
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2023-05-16 15:21:51 +10:00 |
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Rod Kay
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f7b88262be
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opengl.demo: Set a default light.
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2023-05-07 12:20:47 +10:00 |
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Rod Kay
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19a8d22d90
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opengl.demo: Add an 'openGL.Model.hexagon.lit_textured' sprite,
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2023-04-28 21:53:55 +10:00 |
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Rod Kay
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54a53b2ac0
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Add initial prototype.
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2022-07-31 17:34:54 +10:00 |
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