with openGL.surface_Profile, openGL.Surface, glx.Context; package openGL.Context -- -- Models an openGL (GLX) context. -- is type Item is tagged private; type View is access all Item'Class; procedure define (Self : in out Item; Profile : in surface_Profile.item'Class); procedure make_Current (Self : in Item; read_Surface : in Surface.item; write_Surface : in Surface.item); function glx_Context_debug (Self : in Item'Class) return glx.Context.item; -- For debugging. private type Item is tagged record glx_Context : aliased glx.Context.item; end record; end openGL.Context;