with openGL.Geometry.texturing, openGL.Texture; package openGL.Model.hexagon.lit_textured_x2 -- -- Models a lit, colored and textured hexagon. -- is type Item is new Model.item with private; type View is access all Item'Class; type Face is record Texture_1 : openGL.asset_Name := null_Asset; -- The texture to be applied to the hex. Texture_2 : openGL.asset_Name := null_Asset; -- The texture to be applied to the hex. Fade_1 : openGL.Geometry.texturing.fade_Level := 0.5; Fade_2 : openGL.Geometry.texturing.fade_Level := 0.5; end record; --------- --- Forge -- function new_Hexagon (Radius : in Real; Face : in lit_textured_x2.Face) return View; -------------- --- Attributes -- overriding function to_GL_Geometries (Self : access Item; Textures : access Texture.name_Map_of_texture'Class; Fonts : in Font.font_id_Map_of_font) return Geometry.views; ------------ -- Texturing -- procedure Texture_1_is (Self : in out Item; Now : in openGL.asset_Name); procedure Texture_2_is (Self : in out Item; Now : in openGL.asset_Name); -- overriding procedure Fade_1_is (Self : in out Item; Now : in openGL.Geometry.texturing.fade_Level); -- overriding procedure Fade_2_is (Self : in out Item; Now : in openGL.Geometry.texturing.fade_Level); -- overriding function Fade_1 (Self : in Item) return Geometry.Texturing.fade_Level; -- overriding function Fade_2 (Self : in Item) return Geometry.Texturing.fade_Level; private type Item is new Model.hexagon.item with record Face : lit_textured_x2.Face; end record; end openGL.Model.hexagon.lit_textured_x2;