with openGL.Errors; package body openGL.Tasks is use openGL.Errors; procedure check is begin if Debugging then declare use Ada, ada.Task_Identification; calling_Task : constant Task_Id := Task_Identification.current_Task; -- TODO: Use the assert instead of the exception for performance. -- pragma assert (Renderer_Task = calling_Task, -- "Calling task '" & Task_Identification.Image (current_Task) & "'" -- & " /= Renderer task '" & Task_Identification.Image (Renderer_Task) & "'"); begin if Renderer_Task /= calling_Task then raise Error with "Calling task '" & Task_Identification.Image (current_Task) & "'" & " /= Renderer task '" & Task_Identification.Image (Renderer_Task) & "'"; end if; end; end if; end check; function check return Boolean is begin if Debugging then check; end if; return True; end check; end openGL.Tasks;