with openGL.Font, openGL.Geometry, openGL.Model.texturing; package openGL.Model.sphere.textured -- -- Models a textured sphere. -- is package textured_Model is new texturing.Mixin (openGL.Model.sphere.item); type Item is new textured_Model.textured_item with private; type View is access all Item'Class; --------- --- Forge -- function new_Sphere (Radius : in Real; lat_Count : in Positive := 26; long_Count : in Positive := 52; Image : in asset_Name := null_Asset; texture_Details : in texture_Set.item; is_Skysphere : in Boolean := False) return View; -------------- --- Attributes -- overriding function to_GL_Geometries (Self : access Item; Textures : access Texture.name_Map_of_texture'Class; Fonts : in Font.font_id_Map_of_font) return Geometry.views; private type Item is new textured_Model.textured_item with record Image : asset_Name := null_Asset; -- Usually a mercator projection to be mapped onto the sphere. is_Skysphere : Boolean := False; end record; end openGL.Model.sphere.textured;