with openGL.texture_Set, openGL.Texture, openGL.Model.texturing; package openGL.Model.circle.lit_textured -- -- Models a lit and textured circle. -- is package textured_Model is new texturing.Mixin (Model.circle.item); type Item is new textured_Model.textured_Item with private; type View is access all Item'Class; --------- --- Forge -- function new_circle (Radius : in Real; texture_Details : in texture_Set.Details; Sides : in Positive := 24) return View; -------------- --- Attributes -- overriding function to_GL_Geometries (Self : access Item; Textures : access Texture.name_Map_of_texture'Class; Fonts : in Font.font_id_Map_of_font) return Geometry.views; private type Item is new textured_Model.textured_Item with null record; end openGL.Model.circle.lit_textured;