with openGL.Geometry, openGL.Texture, openGL.Model.texturing; package openGL.Model.billboard.textured -- -- Models a textured billboard. -- is package textured_Model is new texturing.Mixin (openGL.Model.billboard.item); type Item (Lucid : Boolean) is new textured_Model.textured_item with private; -- type Item (Lucid : Boolean) is new Model.billboard.item with private; type View is access all Item'Class; type Image_view is access Image; type lucid_Image_view is access lucid_Image; --------- --- Forge -- package Forge is function new_Billboard (Size : in Size_t := default_Size; Plane : in billboard.Plane; Texture : in asset_Name; texture_Details : in texture_Set.Details; Lucid : in Boolean := False) return View; end Forge; -------------- --- Attributes -- overriding function to_GL_Geometries (Self : access Item; Textures : access Texture.name_Map_of_texture'Class; Fonts : in Font.font_id_Map_of_font) return Geometry.views; procedure Texture_is (Self : in out Item; Now : in Texture.Object); function Texture (Self : in Item) return Texture.Object; procedure Texture_Coords_are (Self : in out Item; Now : in Coordinates); procedure Size_is (Self : in out Item; Now : in Size_t); procedure Image_is (Self : in out Item; Now : in Image); procedure Image_is (Self : in out Item; Now : in lucid_Image); ------------ -- Texturing -- -- overriding -- function Fade (Self : in Item; Which : in texture_Set.texture_Id) return texture_Set.fade_Level; -- -- overriding -- procedure Fade_is (Self : in out Item; Which : in texture_Set.texture_Id; -- Now : in texture_Set.fade_Level); -- -- procedure Texture_is (Self : in out Item; Which : in texture_Set.texture_Id; -- Now : in asset_Name); -- -- overriding -- function texture_Count (Self : in Item) return Natural; private -- type Item (Lucid : Boolean) is new Model.billboard.item with type Item (Lucid : Boolean) is new textured_Model.textured_item with record texture_Name : asset_Name := null_Asset; Texture : openGL.Texture.Object := openGL.Texture.null_Object; -- The texture to be applied to the billboard face. texture_Coords : Coordinates := [(0.0, 0.0), (1.0, 0.0), (1.0, 1.0), (0.0, 1.0)]; -- TODO: Should be constant/static ? case Lucid is when True => lucid_Image : lucid_Image_view; when False => Image : Image_view; end case; end record; end openGL.Model.billboard.textured;