with openGL.texture_Set, openGL.Texture; package openGL.Model.hexagon.lit_textured -- -- Models a lit and textured hexagon. -- is type Item is new Model.item with private; type View is access all Item'Class; type Face is record Fades : texture_Set.fade_Levels (texture_Set.texture_Id) := [others => 0.0]; Textures : openGL.asset_Names (1 .. Positive (texture_Set.texture_Id'Last)) := [others => null_Asset]; -- The textures to be applied to the hex. texture_Count : Natural := 0; texture_Applies : texture_Set.texture_Apply_array := [others => True]; Animation : texture_Set.Animation_view; end record; --------- --- Forge -- function new_Hexagon (Radius : in Real; Face : in lit_textured.Face) return View; -------------- --- Attributes -- overriding function to_GL_Geometries (Self : access Item; Textures : access Texture.name_Map_of_texture'Class; Fonts : in Font.font_id_Map_of_font) return Geometry.views; ------------ -- Texturing -- overriding function Fade (Self : in Item; Which : in texture_Set.texture_Id) return texture_Set.fade_Level; overriding procedure Fade_is (Self : in out Item; Which : in texture_Set.texture_Id; Now : in texture_Set.fade_Level); procedure Texture_is (Self : in out Item; Which : in texture_Set.texture_Id; Now : in asset_Name); overriding function texture_Count (Self : in Item) return Natural; overriding function texture_Applied (Self : in Item; Which : in texture_Set.texture_Id) return Boolean; overriding procedure texture_Applied_is (Self : in out Item; Which : in texture_Set.texture_Id; Now : in Boolean); overriding procedure animate (Self : in out Item); private type Item is new Model.hexagon.item with record Face : lit_textured.Face; end record; end openGL.Model.hexagon.lit_textured;