with openGL.Geometry, openGL.Font, openGL.Model.texturing; package openGL.Model.Box.lit_textured -- -- Models a lit and textured box. -- -- Each face may have a separate texture. -- is package textured_Model is new texturing.Mixin (openGL.Model.box.item); type Item is new textured_Model.textured_item with private; -- type Item is new Model.box.item with private; type View is access all Item'Class; type Face is record texture_Name : asset_Name := null_Asset; -- The texture applied to the face. end record; type Faces is array (Side) of Face; --------- --- Forge -- function new_Box (Size : in Vector_3; Faces : in lit_textured.Faces; texture_Details : in texture_Set.Details) return View; -------------- --- Attributes -- overriding function to_GL_Geometries (Self : access Item; Textures : access Texture.name_Map_of_texture'Class; Fonts : in Font.font_id_Map_of_font) return Geometry.views; ------------ -- Texturing -- -- overriding -- function Fade (Self : in Item; Which : in texture_Set.texture_Id) return texture_Set.fade_Level; -- -- overriding -- procedure Fade_is (Self : in out Item; Which : in texture_Set.texture_Id; -- Now : in texture_Set.fade_Level); -- -- procedure Texture_is (Self : in out Item; Which : in texture_Set.texture_Id; -- Now : in asset_Name); -- -- overriding -- function texture_Count (Self : in Item) return Natural; private -- type Item is new Model.box.item with type Item is new textured_Model.textured_item with record Faces : lit_textured.Faces; end record; end openGL.Model.Box.lit_textured;