with openGL.Geometry.texturing; package openGL.Geometry.textured -- -- Supports per-vertex site and texture. -- is type Item is new openGL.Geometry.item with private; type View is access all Item'Class; function new_Geometry return View; ---------- -- Vertex -- type Vertex is record Site : Vector_3; Coords : Coordinate_2D; end record; type Vertex_array is array (Index_t range <>) of aliased Vertex; -------------- -- Attributes -- overriding function is_Transparent (Self : in Item) return Boolean; procedure Vertices_are (Self : in out Item; Now : in Vertex_array); overriding procedure Indices_are (Self : in out Item; Now : in Indices; for_Facia : in Positive); --- Texturing. -- procedure Fade_is (Self : in out Item; Which : texture_ID; Now : in Geometry.texturing.fade_Level); function Fade (Self : in Item; Which : texture_ID) return Geometry.texturing.fade_Level; procedure Texture_is (Self : in out Item; Which : texture_ID; Now : in openGL.Texture.Object); function Texture (Self : in Item; Which : texture_ID) return openGL.Texture.Object; overriding procedure Texture_is (Self : in out Item; Now : in openGL.Texture.Object); overriding function Texture (Self : in Item) return openGL.Texture.Object; private type Item is new Geometry.item with record Textures : Geometry.texturing.texture_Set; end record; overriding procedure enable_Texture (Self : in out Item); end openGL.Geometry.textured;