with gel.Sprite, gel.World; package gel.Terrain -- -- Provides a constructor for heightmap terrain. -- is function new_Terrain (World : in gel.World.view; heights_File : in String; texture_File : in String := ""; Scale : in math.Vector_3 := (1.0, 1.0, 1.0)) return access gel.Sprite.Grid; end gel.Terrain;