with float_Math, c_math_c.Vector_2, c_math_c.Vector_3, c_math_c.Matrix_3x3, c_math_c.Matrix_4x4, Interfaces; package c_math_C.Conversion -- -- Provide a set of conversion utilities. -- is package Math renames float_Math; use Interfaces; function "+" (Self : in Integer) return C.int; function "+" (Self : in C.int) return Integer; function "+" (Self : in math .Real) return c_math_c.Real; function "+" (Self : in c_math_c.Real) return math .Real; function "+" (Self : in math .Vector_2) return c_math_c.Vector_2.item; function "+" (Self : in c_math_c.Vector_2.item) return math .Vector_2; function "+" (Self : in math .Vector_3) return c_math_c.Vector_3.item; function "+" (Self : in c_math_c.Vector_3.item) return math .Vector_3; function "+" (Self : in math .Matrix_3x3) return c_math_c.Matrix_3x3.item; function "+" (Self : in c_math_c.Matrix_3x3.item) return math .Matrix_3x3; function "+" (Self : in math .Matrix_4x4) return c_math_c.Matrix_4x4.item; function "+" (Self : in c_math_c.Matrix_4x4.item) return math .Matrix_4x4; function to_Math (Self : in c_math_c.Matrix_4x4.item) return math.Matrix_4x4 renames "+"; end c_math_C.Conversion;