with openGL.texture_Set; private with openGL.Geometry.texturing; package openGL.Geometry.lit_textured -- -- Supports 'per-vertex' site, texture and lighting. -- is type Item is new openGL.Geometry.item with private; type View is access all Item'Class; function new_Geometry return View; ---------- -- Vertex -- type Vertex is record Site : Vector_3; Normal : Vector_3; Coords : Coordinate_2D; Shine : Real; end record; type Vertex_array is array ( Index_t range <>) of aliased Vertex; type Vertex_large_array is array (long_Index_t range <>) of aliased Vertex; -------------- -- Attributes -- procedure Vertices_are (Self : in out Item; Now : in Vertex_array); procedure Vertices_are (Self : in out Item; Now : in Vertex_large_array); overriding procedure Indices_are (Self : in out Item; Now : in Indices; for_Facia : in Positive); --- Texturing. -- -- procedure Fade_is (Self : in out Item; Which : texture_Set.texture_ID; Now : in texture_Set.fade_Level); -- function Fade (Self : in Item; Which : texture_Set.texture_ID) return texture_Set.fade_Level; -- -- -- procedure Texture_is (Self : in out Item; Which : texture_Set.texture_ID; Now : in openGL.Texture.Object); -- function Texture (Self : in Item; Which : texture_Set.texture_ID) return openGL.Texture.Object; -- -- overriding -- procedure Texture_is (Self : in out Item; Now : in openGL.Texture.Object); -- -- overriding -- function Texture (Self : in Item) return openGL.Texture.Object; private package textured_Geometry is new texturing.Mixin; type Item is new textured_Geometry.item with record null; end record; -- overriding -- procedure enable_Textures (Self : in out Item); end openGL.Geometry.lit_textured;