with openGL; package gel.Conversions is function to_GL (Self : in math.Real) return opengl.Real; function to_GL (Self : in math.Vector_3) return opengl.Vector_3; function to_GL (Self : in math.Matrix_3x3) return opengl.Matrix_3x3; function to_GL (Self : in math.Matrix_4x4) return opengl.Matrix_4x4; function to_GL (Self : in geometry_3d.bounding_Box) return opengl.Bounds; function to_Math (Self : in opengl.Vector_3) return math.Vector_3; end gel.Conversions;