with openGL.Geometry, openGL.Model.texturing; package openGL.Model.capsule.lit_textured -- -- Models a lit and textured capsule. -- is package textured_Model is new texturing.Mixin (openGL.Model.capsule.item); type Item is new textured_Model.textured_item with private; type View is access all Item'Class; --------- --- Forge -- function new_Capsule (Radius : in Real; Height : in Real; texture_Details : in texture_Set.Details; Image : in asset_Name := null_Asset) return View; -------------- --- Attributes -- overriding function to_GL_Geometries (Self : access Item; Textures : access Texture.name_Map_of_texture'Class; Fonts : in Font.font_id_Map_of_font) return Geometry.views; private type Item is new textured_Model.textured_item with record Radius : Real; Height : Real; Image : asset_Name := null_Asset; end record; end openGL.Model.capsule.lit_textured;