package openGL.Program.lit.textured_skinned -- -- Provides a program for lit, colored, textured and skinned vertices. -- is type Item is new openGL.Program.lit.item with private; type View is access all Item'Class; overriding procedure define (Self : in out Item; use_vertex_Shader : in Shader.view; use_fragment_Shader : in Shader.view); overriding procedure set_Uniforms (Self : in Item); procedure bone_Transform_is (Self : in Item; Which : in Integer; Now : in Matrix_4x4); private type bone_transform_Uniforms is array (1 .. 120) of Variable.uniform.mat4; type Item is new openGL.Program.lit.item with record bone_transform_Uniforms : lit.textured_skinned.bone_transform_Uniforms; end record; end openGL.Program.lit.textured_skinned;