#ifndef C_BOX2D_OBJECT_PRIVATE_H #define C_BOX2D_OBJECT_PRIVATE_H #include extern "C" { struct Object { b2FixtureDef fixtureDef; b2BodyDef bodyDef; b2Body* body; b2Vec2 Scale; void* userData; // This holds the physics Object pointer (not the box2d Object pointer). }; } //extern "C" #endif