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lace/3-mid/opengl/source/lean/model/opengl-model-sphere-lit_textured.ads

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Ada

with
openGL.Font,
openGL.Geometry;
package openGL.Model.sphere.lit_textured
--
-- Models a lit and textured sphere.
--
-- The texture is often a mercator projection to be mapped onto the sphere.
--
is
type Item is new Model.sphere.item with private;
type View is access all Item'Class;
function new_Sphere (Radius : in Real;
lat_Count : in Positive := default_latitude_Count;
long_Count : in Positive := default_longitude_Count;
Image : in asset_Name := null_Asset) return View;
overriding
function to_GL_Geometries (Self : access Item; Textures : access Texture.name_Map_of_texture'Class;
Fonts : in Font.font_id_Map_of_font) return Geometry.views;
------------
-- Texturing
--
overriding
function Fade (Self : in Item; Which : in texture_Set.texture_Id) return texture_Set.fade_Level;
overriding
procedure Fade_is (Self : in out Item; Which : in texture_Set.texture_Id;
Now : in texture_Set.fade_Level);
procedure Texture_is (Self : in out Item; Which : in texture_Set.texture_Id;
Now : in asset_Name);
overriding
function texture_Count (Self : in Item) return Natural;
private
type Item is new Model.sphere.item with
record
Image : asset_Name := null_Asset; -- Usually a mercator projection to be mapped onto the sphere.
end record;
end openGL.Model.sphere.lit_textured;