Files
lace/3-mid/physics/implement/bullet/source/thin/bullet_c-binding.ads
2022-07-31 17:34:54 +10:00

383 lines
14 KiB
Ada

-- This file is generated by SWIG. Please do *not* modify by hand.
--
with bullet_c.Pointers;
with bullet_c.ray_Collision;
with c_math_c;
with c_math_c.Matrix_3x3;
with c_math_c.Matrix_4x4;
with c_math_c.Pointers;
with c_math_c.Triangle;
with c_math_c.Vector_2;
with c_math_c.Vector_3;
with Interfaces.C;
with Swig;
package bullet_c.Binding is
function b3d_new_Box
(half_Extents : in c_math_c.Vector_3.Pointer)
return bullet_c.Pointers.Shape_Pointer;
function b3d_new_Capsule
(Radii : in c_math_c.Vector_2.Pointer;
Height : in c_math_c.Real) return bullet_c.Pointers.Shape_Pointer;
function b3d_new_Cone
(Radius : in c_math_c.Real;
Height : in c_math_c.Real) return bullet_c.Pointers.Shape_Pointer;
function b3d_new_convex_Hull
(Points : in c_math_c.Vector_3.Pointer;
point_Count : in Interfaces.C.int)
return bullet_c.Pointers.Shape_Pointer;
function b3d_new_Mesh
(Points : in c_math_c.Vector_3.Pointer;
point_Count : in Interfaces.C.int;
Triangles : in c_math_c.Triangle.Pointer;
triangle_Count : in Interfaces.C.int)
return bullet_c.Pointers.Shape_Pointer;
function b3d_new_Cylinder
(half_Extents : in c_math_c.Vector_3.Pointer)
return bullet_c.Pointers.Shape_Pointer;
function b3d_new_Heightfield
(Width : in Interfaces.C.int;
Depth : in Interfaces.C.int;
Heights : in c_math_c.Pointers.Real_Pointer;
min_Height : in c_math_c.Real;
max_Height : in c_math_c.Real;
Scale : in c_math_c.Vector_3.Pointer)
return bullet_c.Pointers.Shape_Pointer;
function b3d_new_multiSphere
(Positions : in c_math_c.Vector_3.Pointer;
Radii : in c_math_c.Pointers.Real_Pointer;
sphere_Count : in Interfaces.C.int)
return bullet_c.Pointers.Shape_Pointer;
function b3d_new_Plane
(Normal : in c_math_c.Vector_3.Pointer;
Offset : in c_math_c.Real) return bullet_c.Pointers.Shape_Pointer;
function b3d_new_Sphere
(Radius : in c_math_c.Real) return bullet_c.Pointers.Shape_Pointer;
function b3d_Shape_user_Data
(Self : in bullet_c.Pointers.Shape_Pointer) return Swig.void_ptr;
procedure b3d_Shape_user_Data_is
(Self : in bullet_c.Pointers.Shape_Pointer;
Now : in Swig.void_ptr);
function b3d_new_Object
(Mass : in c_math_c.Real;
the_Shape : in bullet_c.Pointers.Shape_Pointer;
is_Kinematic : in Interfaces.C.int)
return bullet_c.Pointers.Object_Pointer;
function b3d_Object_Shape
(Self : in bullet_c.Pointers.Object_Pointer)
return bullet_c.Pointers.Shape_Pointer;
function b3d_Object_user_Data
(Self : in bullet_c.Pointers.Object_Pointer) return Swig.void_ptr;
procedure b3d_Object_user_Data_is
(Self : in bullet_c.Pointers.Object_Pointer;
Now : in Swig.void_ptr);
function b3d_Object_Mass
(Self : in bullet_c.Pointers.Object_Pointer) return c_math_c.Real;
procedure b3d_Object_Friction_is
(Self : in bullet_c.Pointers.Object_Pointer;
Now : in c_math_c.Real);
procedure b3d_Object_Restitution_is
(Self : in bullet_c.Pointers.Object_Pointer;
Now : in c_math_c.Real);
function b3d_Object_Site
(Self : in bullet_c.Pointers.Object_Pointer)
return c_math_c.Vector_3.Item;
procedure b3d_Object_Site_is
(Self : in bullet_c.Pointers.Object_Pointer;
Now : in c_math_c.Vector_3.Pointer);
function b3d_Object_Spin
(Self : in bullet_c.Pointers.Object_Pointer)
return c_math_c.Matrix_3x3.Item;
procedure b3d_Object_Spin_is
(Self : in bullet_c.Pointers.Object_Pointer;
Now : in c_math_c.Matrix_3x3.Pointer);
function b3d_Object_Transform
(Self : in bullet_c.Pointers.Object_Pointer)
return c_math_c.Matrix_4x4.Item;
procedure b3d_Object_Transform_is
(Self : in bullet_c.Pointers.Object_Pointer;
Now : in c_math_c.Matrix_4x4.Pointer);
function b3d_Object_Speed
(Self : in bullet_c.Pointers.Object_Pointer)
return c_math_c.Vector_3.Item;
procedure b3d_Object_Speed_is
(Self : in bullet_c.Pointers.Object_Pointer;
Now : in c_math_c.Vector_3.Pointer);
function b3d_Object_Gyre
(Self : in bullet_c.Pointers.Object_Pointer)
return c_math_c.Vector_3.Item;
procedure b3d_Object_Gyre_is
(Self : in bullet_c.Pointers.Object_Pointer;
Now : in c_math_c.Vector_3.Pointer);
procedure b3d_Object_apply_Force
(Self : in bullet_c.Pointers.Object_Pointer;
Force : in c_math_c.Vector_3.Pointer);
procedure b3d_Object_apply_Torque
(Self : in bullet_c.Pointers.Object_Pointer;
Torque : in c_math_c.Vector_3.Pointer);
procedure b3d_Object_apply_Torque_impulse
(Self : in bullet_c.Pointers.Object_Pointer;
Torque : in c_math_c.Vector_3.Pointer);
function b3d_new_hinge_Joint
(Object_A : in bullet_c.Pointers.Object_Pointer;
Object_B : in bullet_c.Pointers.Object_Pointer;
Frame_A : in c_math_c.Matrix_4x4.Pointer;
Frame_B : in c_math_c.Matrix_4x4.Pointer)
return bullet_c.Pointers.Joint_Pointer;
function b3d_new_space_hinge_Joint
(Object_A : in bullet_c.Pointers.Object_Pointer;
Frame_A : in c_math_c.Matrix_4x4.Pointer)
return bullet_c.Pointers.Joint_Pointer;
function b3d_new_DoF6_Joint
(Object_A : in bullet_c.Pointers.Object_Pointer;
Object_B : in bullet_c.Pointers.Object_Pointer;
Frame_A : in c_math_c.Matrix_4x4.Pointer;
Frame_B : in c_math_c.Matrix_4x4.Pointer)
return bullet_c.Pointers.Joint_Pointer;
function b3d_new_cone_twist_Joint
(Object_A : in bullet_c.Pointers.Object_Pointer;
Object_B : in bullet_c.Pointers.Object_Pointer;
Frame_A : in c_math_c.Matrix_4x4.Pointer;
Frame_B : in c_math_c.Matrix_4x4.Pointer)
return bullet_c.Pointers.Joint_Pointer;
function b3d_new_slider_Joint
(Object_A : in bullet_c.Pointers.Object_Pointer;
Object_B : in bullet_c.Pointers.Object_Pointer;
Frame_A : in c_math_c.Matrix_4x4.Pointer;
Frame_B : in c_math_c.Matrix_4x4.Pointer)
return bullet_c.Pointers.Joint_Pointer;
function b3d_new_ball_Joint
(Object_A : in bullet_c.Pointers.Object_Pointer;
Object_B : in bullet_c.Pointers.Object_Pointer;
Pivot_in_A : in c_math_c.Vector_3.Pointer;
Pivot_in_B : in c_math_c.Vector_3.Pointer)
return bullet_c.Pointers.Joint_Pointer;
function b3d_Joint_user_Data
(Self : in bullet_c.Pointers.Joint_Pointer) return Swig.void_ptr;
procedure b3d_Joint_user_Data_is
(Self : in bullet_c.Pointers.Joint_Pointer;
Now : in Swig.void_ptr);
function b3d_Joint_Object_A
(Self : in bullet_c.Pointers.Joint_Pointer)
return bullet_c.Pointers.Object_Pointer;
function b3d_Joint_Object_B
(Self : in bullet_c.Pointers.Joint_Pointer)
return bullet_c.Pointers.Object_Pointer;
function b3d_Joint_Frame_A
(Self : in bullet_c.Pointers.Joint_Pointer)
return c_math_c.Matrix_4x4.Item;
function b3d_Joint_Frame_B
(Self : in bullet_c.Pointers.Joint_Pointer)
return c_math_c.Matrix_4x4.Item;
procedure b3d_Joint_Frame_A_is
(Self : in bullet_c.Pointers.Joint_Pointer;
Now : in c_math_c.Matrix_4x4.Pointer);
procedure b3d_Joint_Frame_B_is
(Self : in bullet_c.Pointers.Joint_Pointer;
Now : in c_math_c.Matrix_4x4.Pointer);
function b3d_Joint_is_Limited
(Self : in bullet_c.Pointers.Joint_Pointer;
DoF : in Interfaces.C.int) return Swig.bool;
function b3d_Joint_Extent
(Self : in bullet_c.Pointers.Joint_Pointer;
DoF : in Interfaces.C.int) return Swig.bool;
procedure b3d_Joint_Velocity_is
(Self : in bullet_c.Pointers.Joint_Pointer;
DoF : in Interfaces.C.int;
Now : in c_math_c.Real);
procedure b3d_Joint_hinge_Limits_are
(Self : in bullet_c.Pointers.Joint_Pointer;
Lower : in c_math_c.Real;
Upper : in c_math_c.Real;
Softeness : in c_math_c.Real;
bias_Factor : in c_math_c.Real;
relaxation_Factor : in c_math_c.Real);
procedure b3d_Joint_6DoF_lower_Limit_is
(Self : in bullet_c.Pointers.Joint_Pointer;
DoF : in Interfaces.C.int;
Now : in c_math_c.Real);
procedure b3d_Joint_6DoF_upper_Limit_is
(Self : in bullet_c.Pointers.Joint_Pointer;
DoF : in Interfaces.C.int;
Now : in c_math_c.Real);
function b3d_Joint_6DoF_lower_Limit
(Self : in bullet_c.Pointers.Joint_Pointer;
DoF : in Interfaces.C.int) return c_math_c.Real;
function b3d_Joint_6DoF_upper_Limit
(Self : in bullet_c.Pointers.Joint_Pointer;
DoF : in Interfaces.C.int) return c_math_c.Real;
function b3d_new_Space return bullet_c.Pointers.Space_Pointer;
procedure b3d_free_Space (Self : in bullet_c.Pointers.Space_Pointer);
procedure b3d_Space_add_Object
(Self : in bullet_c.Pointers.Space_Pointer;
the_Object : in bullet_c.Pointers.Object_Pointer);
procedure b3d_Space_rid_Object
(Self : in bullet_c.Pointers.Space_Pointer;
the_Object : in bullet_c.Pointers.Object_Pointer);
procedure b3d_Space_add_Joint
(Self : in bullet_c.Pointers.Space_Pointer;
the_Joint : in bullet_c.Pointers.Joint_Pointer);
procedure b3d_Space_Gravity_is
(Self : in bullet_c.Pointers.Space_Pointer;
Now : in c_math_c.Vector_3.Pointer);
procedure b3d_Space_evolve
(Self : in bullet_c.Pointers.Space_Pointer;
By : in Interfaces.C.C_float);
function b3d_Space_cast_Ray
(Self : in bullet_c.Pointers.Space_Pointer;
From : in c_math_c.Vector_3.Pointer;
To : in c_math_c.Vector_3.Pointer) return bullet_c.ray_Collision.Item;
private
pragma Import (C, b3d_new_Box, "Ada_b3d_new_Box");
pragma Import (C, b3d_new_Capsule, "Ada_b3d_new_Capsule");
pragma Import (C, b3d_new_Cone, "Ada_b3d_new_Cone");
pragma Import (C, b3d_new_convex_Hull, "Ada_b3d_new_convex_Hull");
pragma Import (C, b3d_new_Mesh, "Ada_b3d_new_Mesh");
pragma Import (C, b3d_new_Cylinder, "Ada_b3d_new_Cylinder");
pragma Import (C, b3d_new_Heightfield, "Ada_b3d_new_Heightfield");
pragma Import (C, b3d_new_multiSphere, "Ada_b3d_new_multiSphere");
pragma Import (C, b3d_new_Plane, "Ada_b3d_new_Plane");
pragma Import (C, b3d_new_Sphere, "Ada_b3d_new_Sphere");
pragma Import (C, b3d_Shape_user_Data, "Ada_b3d_Shape_user_Data");
pragma Import (C, b3d_Shape_user_Data_is, "Ada_b3d_Shape_user_Data_is");
pragma Import (C, b3d_new_Object, "Ada_b3d_new_Object");
pragma Import (C, b3d_Object_Shape, "Ada_b3d_Object_Shape");
pragma Import (C, b3d_Object_user_Data, "Ada_b3d_Object_user_Data");
pragma Import (C, b3d_Object_user_Data_is, "Ada_b3d_Object_user_Data_is");
pragma Import (C, b3d_Object_Mass, "Ada_b3d_Object_Mass");
pragma Import (C, b3d_Object_Friction_is, "Ada_b3d_Object_Friction_is");
pragma Import
(C,
b3d_Object_Restitution_is,
"Ada_b3d_Object_Restitution_is");
pragma Import (C, b3d_Object_Site, "Ada_b3d_Object_Site");
pragma Import (C, b3d_Object_Site_is, "Ada_b3d_Object_Site_is");
pragma Import (C, b3d_Object_Spin, "Ada_b3d_Object_Spin");
pragma Import (C, b3d_Object_Spin_is, "Ada_b3d_Object_Spin_is");
pragma Import (C, b3d_Object_Transform, "Ada_b3d_Object_Transform");
pragma Import (C, b3d_Object_Transform_is, "Ada_b3d_Object_Transform_is");
pragma Import (C, b3d_Object_Speed, "Ada_b3d_Object_Speed");
pragma Import (C, b3d_Object_Speed_is, "Ada_b3d_Object_Speed_is");
pragma Import (C, b3d_Object_Gyre, "Ada_b3d_Object_Gyre");
pragma Import (C, b3d_Object_Gyre_is, "Ada_b3d_Object_Gyre_is");
pragma Import (C, b3d_Object_apply_Force, "Ada_b3d_Object_apply_Force");
pragma Import (C, b3d_Object_apply_Torque, "Ada_b3d_Object_apply_Torque");
pragma Import
(C,
b3d_Object_apply_Torque_impulse,
"Ada_b3d_Object_apply_Torque_impulse");
pragma Import (C, b3d_new_hinge_Joint, "Ada_b3d_new_hinge_Joint");
pragma Import
(C,
b3d_new_space_hinge_Joint,
"Ada_b3d_new_space_hinge_Joint");
pragma Import (C, b3d_new_DoF6_Joint, "Ada_b3d_new_DoF6_Joint");
pragma Import (C, b3d_new_cone_twist_Joint, "Ada_b3d_new_cone_twist_Joint");
pragma Import (C, b3d_new_slider_Joint, "Ada_b3d_new_slider_Joint");
pragma Import (C, b3d_new_ball_Joint, "Ada_b3d_new_ball_Joint");
pragma Import (C, b3d_Joint_user_Data, "Ada_b3d_Joint_user_Data");
pragma Import (C, b3d_Joint_user_Data_is, "Ada_b3d_Joint_user_Data_is");
pragma Import (C, b3d_Joint_Object_A, "Ada_b3d_Joint_Object_A");
pragma Import (C, b3d_Joint_Object_B, "Ada_b3d_Joint_Object_B");
pragma Import (C, b3d_Joint_Frame_A, "Ada_b3d_Joint_Frame_A");
pragma Import (C, b3d_Joint_Frame_B, "Ada_b3d_Joint_Frame_B");
pragma Import (C, b3d_Joint_Frame_A_is, "Ada_b3d_Joint_Frame_A_is");
pragma Import (C, b3d_Joint_Frame_B_is, "Ada_b3d_Joint_Frame_B_is");
pragma Import (C, b3d_Joint_is_Limited, "Ada_b3d_Joint_is_Limited");
pragma Import (C, b3d_Joint_Extent, "Ada_b3d_Joint_Extent");
pragma Import (C, b3d_Joint_Velocity_is, "Ada_b3d_Joint_Velocity_is");
pragma Import
(C,
b3d_Joint_hinge_Limits_are,
"Ada_b3d_Joint_hinge_Limits_are");
pragma Import
(C,
b3d_Joint_6DoF_lower_Limit_is,
"Ada_b3d_Joint_6DoF_lower_Limit_is");
pragma Import
(C,
b3d_Joint_6DoF_upper_Limit_is,
"Ada_b3d_Joint_6DoF_upper_Limit_is");
pragma Import
(C,
b3d_Joint_6DoF_lower_Limit,
"Ada_b3d_Joint_6DoF_lower_Limit");
pragma Import
(C,
b3d_Joint_6DoF_upper_Limit,
"Ada_b3d_Joint_6DoF_upper_Limit");
pragma Import (C, b3d_new_Space, "Ada_b3d_new_Space");
pragma Import (C, b3d_free_Space, "Ada_b3d_free_Space");
pragma Import (C, b3d_Space_add_Object, "Ada_b3d_Space_add_Object");
pragma Import (C, b3d_Space_rid_Object, "Ada_b3d_Space_rid_Object");
pragma Import (C, b3d_Space_add_Joint, "Ada_b3d_Space_add_Joint");
pragma Import (C, b3d_Space_Gravity_is, "Ada_b3d_Space_Gravity_is");
pragma Import (C, b3d_Space_evolve, "Ada_b3d_Space_evolve");
pragma Import (C, b3d_Space_cast_Ray, "Ada_b3d_Space_cast_Ray");
end bullet_c.Binding;