75 lines
1.8 KiB
Ada
75 lines
1.8 KiB
Ada
with
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openGL.texturing;
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package openGL.Geometry.lit_textured
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--
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-- Supports per-vertex site texture and lighting.
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--
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is
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type Item is new openGL.Geometry.item with private;
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type View is access all Item'Class;
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function new_Geometry return View;
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----------
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-- Vertex
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--
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type Vertex is
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record
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Site : Vector_3;
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Normal : Vector_3;
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Coords : Coordinate_2D;
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Shine : Real;
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end record;
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type Vertex_array is array ( Index_t range <>) of aliased Vertex;
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type Vertex_large_array is array (long_Index_t range <>) of aliased Vertex;
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--------------
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-- Attributes
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--
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procedure Vertices_are (Self : in out Item; Now : in Vertex_array);
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procedure Vertices_are (Self : in out Item; Now : in Vertex_large_array);
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overriding
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procedure Indices_are (Self : in out Item; Now : in Indices;
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for_Facia : in Positive);
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--- Texturing.
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--
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procedure Fade_is (Self : in out Item; Which : texturing.texture_ID; Now : in texturing.fade_Level);
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function Fade (Self : in Item; Which : texturing.texture_ID) return texturing.fade_Level;
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procedure Texture_is (Self : in out Item; Which : texturing.texture_ID; Now : in openGL.Texture.Object);
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function Texture (Self : in Item; Which : texturing.texture_ID) return openGL.Texture.Object;
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overriding
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procedure Texture_is (Self : in out Item; Now : in openGL.Texture.Object);
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overriding
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function Texture (Self : in Item) return openGL.Texture.Object;
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private
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type Item is new Geometry.item with
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record
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texture_Set : texturing.texture_Set;
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end record;
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overriding
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procedure enable_Texture (Self : in out Item);
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end openGL.Geometry.lit_textured;
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